25 lines
640 B
C#
25 lines
640 B
C#
// Perfect Culling (C) 2023 Patrick König
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//
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using UnityEngine;
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namespace Koenigz.PerfectCulling
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{
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public static class PerfectCullingLogger
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{
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public static void Log(string message, GameObject context = null)
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{
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Debug.Log($"[PC] {message}", context);
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}
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public static void LogWarning(string message, GameObject context = null)
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{
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Debug.LogWarning($"[PC] {message}", context);
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}
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public static void LogError(string message, GameObject context = null)
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{
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Debug.LogError($"[PC] {message}", context);
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}
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}
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} |