19 lines
564 B
C#
19 lines
564 B
C#
// Perfect Culling (C) 2021 Patrick König
|
|
//
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Koenigz.PerfectCulling
|
|
{
|
|
/// <summary>
|
|
/// Collection of objects we only need temporarily and thus can be re-used.
|
|
/// </summary>
|
|
public static class PerfectCullingTemp
|
|
{
|
|
public static readonly List<ushort> ListUshort = new List<ushort>(PerfectCullingConstants.MaxRenderers);
|
|
|
|
public static readonly List<int> ListInt = new List<int>(PerfectCullingConstants.MaxRenderers);
|
|
}
|
|
} |