TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

19 lines
564 B
C#

// Perfect Culling (C) 2021 Patrick König
//
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Koenigz.PerfectCulling
{
/// <summary>
/// Collection of objects we only need temporarily and thus can be re-used.
/// </summary>
public static class PerfectCullingTemp
{
public static readonly List<ushort> ListUshort = new List<ushort>(PerfectCullingConstants.MaxRenderers);
public static readonly List<int> ListInt = new List<int>(PerfectCullingConstants.MaxRenderers);
}
}