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2025-09-06 17:17:39 +04:00

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7.7 KiB
C#

//
// Copyright (c) 2017 Anthony Marmont. All rights reserved.
// Licensed for use under the Unity Asset Store EULA. See https://unity3d.com/legal/as_terms for full license information.
//
#pragma warning disable
namespace AssetIcons
{
/// <summary>
/// <para>When changing the height, the anchor will change how much each side of the <see cref="Rect"/> will change.</para>
/// <para>Using anchors is the fastest and easiest way to position elements in an icon.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the <see cref="IconAnchor"/> being used to create a bar at the bottom of the assets icon.</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.Bottom, height: "10%")]
/// public Color BottomBar { get; }
/// }
/// </code>
/// <para>Anchoring the asset to the bottom of the icon and then adjusting the height results in a bar on the bottom of the icon.</para>
/// <para>Anchoring the asset to corners of the icon can create handy annotations for assets.</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.TopLeft, height: "10%", width: "15%")]
/// public Color TopLeftTag { get; }
/// }
/// </code>
/// </example>
/// <seealso cref="AssetIconAttribute"/>
/// <seealso cref="AssetIconsStyle"/>
public enum IconAnchor
{
/// <summary>
/// <para>Anchored to the center of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "center" anchoring being used to shink the asset.</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.Center, width: "85%", height: "85%")]
/// public Color Icon { get; }
/// }
/// </code>
/// </example>
/// <remarks>
/// <para>This is the default value for the styling of <see cref="AssetIconAttribute"/>.</para>
/// </remarks>
Center,
/// <summary>
/// <para>Anchored to the top of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "top" anchoring being used to create a bar at the top of the asset.</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.Top, height: "10%")]
/// public Color TopBar { get; }
/// }
/// </code>
/// </example>
Top,
/// <summary>
/// <para>Anchored to the bottom of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "bottom" anchoring being used to create a bar at the bottom of the asset.</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.Bottom, height: "10%")]
/// public Color BottomBar { get; }
/// }
/// </code>
/// </example>
Bottom,
/// <summary>
/// <para>Anchored to the left of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "left" anchoring being used to create a bar on the left of the asset.</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.Left, width: "15%")]
/// public Color LeftBar { get; }
/// }
/// </code>
/// </example>
Left,
/// <summary>
/// <para>Anchored to the right of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "right" anchoring being used to create a bar on the right of the asset.</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.Right, width: "15%")]
/// public Color RightBar { get; }
/// }
/// </code>
/// </example>
Right,
/// <summary>
/// <para>Anchored to the top-left of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "top-left" anchoring being used to create an icon in the top-left of the graphic..</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.TopLeft, width: "20%", height: "10%")]
/// public Color SmallTag { get; }
/// }
/// </code>
/// </example>
TopLeft,
/// <summary>
/// <para>Anchored to the top-right of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "top-right" anchoring being used to create an icon in the top-right of the graphic..</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.TopRight, width: "20%", height: "10%")]
/// public Color SmallTag { get; }
/// }
/// </code>
/// </example>
/// <remarks>
/// <para>It's not recommended to anchor small graphics in the top-right due to Unity Collab icon being drawn there.</para>
/// </remarks>
TopRight,
/// <summary>
/// <para>Anchored to the bottom-left of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "bottom-left" anchoring being used to create an icon in the bottom-left of the graphic..</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.BottomLeft, width: "20%", height: "10%")]
/// public Color SmallTag { get; }
/// }
/// </code>
/// </example>
BottomLeft,
/// <summary>
/// <para>Anchored to the bottom-right of the graphic.</para>
/// </summary>
/// <example>
/// <para>The <see cref="AssetIconAttribute"/> accepts an <see cref="IconAnchor"/> for styling.</para>
/// <para>Below is an example of the "bottom-right" anchoring being used to create an icon in the bottom-right of the graphic..</para>
/// <code>
/// using AssetIcons;
/// using UnityEngine;
///
/// [CreateAssetMenu(menuName = "Item")]
/// public class Item : ScriptableObject
/// {
/// [AssetIcon(anchor: IconAnchor.BottomRight, width: "20%", height: "10%")]
/// public Color SmallTag { get; }
/// }
/// </code>
/// </example>
BottomRight,
}
}
#pragma warning restore