ClientServer/Client/Assets/Models/PolygonNature/Materials/Misc/PolygonNature_Birch_Trunk.mat
TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

105 lines
3.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PolygonNature_Birch_Trunk
m_Shader: {fileID: -6465566751694194690, guid: c767be1032f805747872f8fa75577d5b,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1D78FD55:
m_Texture: {fileID: 2800000, guid: 44fe53d0e7db1d74b995e75b902e7295, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_38206155:
m_Texture: {fileID: 2800000, guid: 2902fd4bd2da5b443b13a9a44a74789b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_B081FAEB:
m_Texture: {fileID: 2800000, guid: 44fe53d0e7db1d74b995e75b902e7295, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_CAD82441:
m_Texture: {fileID: 2800000, guid: 44fe53d0e7db1d74b995e75b902e7295, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Emission:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Leaves_NoiseTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2DAsset_5221437E_Out_0:
m_Texture: {fileID: 2800000, guid: 62f26dad2d4f5c84397c4205eeef3ba6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Tree_NoiseTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_19441F9: 0.4
- Vector1_658019CB: 0.1
- Vector1_7722A149: 0.05
- Vector1_8EA465BE: 1
- Vector1_AADD838F: 10
- Vector1_C1D16DBE: 2
- Vector1_C26BF9CF: 0
- Vector1_C39D93FF: 0.2
- Vector1_CE098D07: 0.01
- Vector1_EBB5CF27: 6
- Vector1_F90C51C7: 0.1
- Vector1_FA7B4DA3: 0
- _Big_Wave: 0
- _Big_WindAmount: 1
- _Big_Windspeed: 0
- _Metallic: 0
- _Small_Wave: 0
- _Small_WindAmount: 1
- _Small_WindSpeed: 0
- _Smoothness: 0
- _Specular: 0
m_Colors:
- Color_369F793F: {r: 1, g: 1, b: 1, a: 0}
- Color_FA85148A: {r: 0.26606247, g: 1, b: 0, a: 0}
- Vector2_3D1D1E3D: {r: 1, g: 0, b: 0, a: 0}
- Vector2_B578DC94: {r: 1, g: 1, b: 1, a: 0}
- _ColorTint: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []