122 lines
4.5 KiB
C#
122 lines
4.5 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace PolygonArsenal
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{
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public class PolygonProjectileScript : MonoBehaviour
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{
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public GameObject impactParticle;
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public GameObject projectileParticle;
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public GameObject muzzleParticle;
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public GameObject[] trailParticles;
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[Header("Adjust if not using Sphere Collider")]
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public float colliderRadius = 1f;
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[Range(0f, 1f)]
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public float collideOffset = 0.15f;
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void Start()
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{
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projectileParticle = Instantiate(projectileParticle, transform.position, transform.rotation) as GameObject;
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projectileParticle.transform.parent = transform;
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if (muzzleParticle)
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{
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muzzleParticle = Instantiate(muzzleParticle, transform.position, transform.rotation) as GameObject;
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Destroy(muzzleParticle, 1.5f); // Lifetime of muzzle effect.
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}
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}
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void FixedUpdate()
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{
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RaycastHit hit;
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float rad;
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if (transform.GetComponent<SphereCollider>())
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rad = transform.GetComponent<SphereCollider>().radius;
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else
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rad = colliderRadius;
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Vector3 dir = transform.GetComponent<Rigidbody>().velocity;
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if (transform.GetComponent<Rigidbody>().useGravity)
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dir += Physics.gravity * Time.deltaTime;
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dir = dir.normalized;
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float dist = transform.GetComponent<Rigidbody>().velocity.magnitude * Time.deltaTime;
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if (Physics.SphereCast(transform.position, rad, dir, out hit, dist))
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{
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transform.position = hit.point + (hit.normal * collideOffset);
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GameObject impactP = Instantiate(impactParticle, transform.position, Quaternion.FromToRotation(Vector3.up, hit.normal)) as GameObject;
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if (hit.transform.tag == "Destructible") // Projectile will destroy objects tagged as Destructible
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{
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Destroy(hit.transform.gameObject);
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}
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foreach (GameObject trail in trailParticles)
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{
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GameObject curTrail = transform.Find(projectileParticle.name + "/" + trail.name).gameObject;
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curTrail.transform.parent = null;
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Destroy(curTrail, 3f);
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}
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Destroy(projectileParticle, 3f);
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Destroy(impactP, 5.0f);
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Destroy(gameObject);
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ParticleSystem[] trails = GetComponentsInChildren<ParticleSystem>();
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//Component at [0] is that of the parent i.e. this object (if there is any)
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for (int i = 1; i < trails.Length; i++)
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{
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ParticleSystem trail = trails[i];
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if (trail.gameObject.name.Contains("Trail"))
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{
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trail.transform.SetParent(null);
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Destroy(trail.gameObject, 2f);
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}
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}
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}
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}
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//private bool hasCollided = false;
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/*void OnCollisionEnter(Collision hit)
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{
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if (!hasCollided)
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{
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hasCollided = true;
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impactParticle = Instantiate(impactParticle, transform.position, Quaternion.FromToRotation(Vector3.up, impactNormal)) as GameObject;
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if (hit.gameObject.tag == "Destructible") // Projectile will destroy objects tagged as Destructible
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{
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Destroy(hit.gameObject);
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}
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foreach (GameObject trail in trailParticles)
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{
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GameObject curTrail = transform.Find(projectileParticle.name + "/" + trail.name).gameObject;
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curTrail.transform.parent = null;
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Destroy(curTrail, 3f);
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}
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Destroy(projectileParticle, 3f);
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Destroy(impactParticle, 5f);
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Destroy(gameObject);
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ParticleSystem[] trails = GetComponentsInChildren<ParticleSystem>();
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//Component at [0] is that of the parent i.e. this object (if there is any)
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for (int i = 1; i < trails.Length; i++)
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{
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ParticleSystem trail = trails[i];
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if (trail.gameObject.name.Contains("Trail"))
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{
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trail.transform.SetParent(null);
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Destroy(trail.gameObject, 2f);
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}
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}
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}
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}*/
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}
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} |