73 lines
2.0 KiB
Plaintext
73 lines
2.0 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 238f3c60b8083254cbc98d87ed5bb274, type: 3}
|
|
m_Name: 141
|
|
m_EditorClassIdentifier:
|
|
assetIcon: {fileID: 2800000, guid: eead947e75cccc04b95414e89cf8800f, type: 3}
|
|
playerAnimatorStance: {fileID: 9100000, guid: ce046f5b38ea1ac4e98613c99e8b672f,
|
|
type: 2}
|
|
Magnitude: 2
|
|
Roughness: 4
|
|
fadeInTime: 0.1
|
|
fadeOutTime: 0.2
|
|
name: Chings Crossbow
|
|
description: A super rare historic NFT!
|
|
maxStack: 1
|
|
weaponType: 1
|
|
ItemType: 2
|
|
WearSlot: 0
|
|
equipDuration: 0.45
|
|
isThrowable: 0
|
|
maxDamage: 300
|
|
Forgeable: 1
|
|
baseID: 135
|
|
WeaponLevel: 6
|
|
WeaponLevels:
|
|
- {fileID: 11400000, guid: 250817907f9ce5e4a9903e4acaacd1c1, type: 2}
|
|
- {fileID: 11400000, guid: 1ad8b7c4bee8ebc4bb09a8284d410131, type: 2}
|
|
- {fileID: 11400000, guid: c9894cf16e7efd14a99ea17b82df2b35, type: 2}
|
|
- {fileID: 11400000, guid: c7ea58acf14848e4798b5d18f67077e0, type: 2}
|
|
- {fileID: 11400000, guid: 71df842af7e598941b74566f5522629a, type: 2}
|
|
- {fileID: 11400000, guid: 2bab358240c2f2148b747b63598230fc, type: 2}
|
|
- {fileID: 11400000}
|
|
isGun: 1
|
|
aimedRecoil: {fileID: 11400000, guid: b470c956544825c42998171eb50211e4, type: 2}
|
|
hipFireRecoil: {fileID: 11400000, guid: dd2b4ecda29f5bb4fabbfc98ffae1ecb, type: 2}
|
|
projectile: Crossbow_Bolt
|
|
ammoClipAmount: 1
|
|
effectiveRange: 400
|
|
reloadTime: 2
|
|
shootCooldown: 1
|
|
bulletsPerTap: 1
|
|
timeBetweenShots: 0
|
|
reticletype: 4
|
|
isAutomatic: 0
|
|
isBurstFire: 0
|
|
isRocketLauncher: 0
|
|
isShotgun: 0
|
|
isSniper: 0
|
|
crosshairChangeTime: 0
|
|
explosionRadius: 750
|
|
fireSound: RepeatingBow_Fire
|
|
emptySound: empty_shot
|
|
reloadSound: musket_reload
|
|
verticleSpread: 15
|
|
horizontalSpread: 15
|
|
cameraRecoil: {x: 0, y: 0}
|
|
recoilDuration: 0
|
|
zoomSpeed: 3.5
|
|
scopedFOV: 40
|
|
IsMelee: 0
|
|
raycastLength: 0
|
|
meleeHitFlag: 0
|
|
SWING_COOLDOWN: 1
|