41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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/**
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* Config
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* A class with global declarations for the burning realm game client
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*
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* Authors:
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* Jake O'Connor
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*/
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public class Config
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{
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public static string CLIENT_VERSION => Application.version.Trim();
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public const string LOCAL_HOST = "127.0.0.1";
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public const string TEST_SERVER = "77.68.78.218";
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// current server
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// public const string SERVER_IP = "3.134.5.187";
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// test server
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public const string SERVER_IP = "34.94.37.191";
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public const int LOGOUT_KEY = 1243953842;
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public const int SERVER_PORT = 3194;
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public const int MAX_PACKET_LENGTH = 16000;//if a packet exceeds this value... you're2 fucked
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public const int SERVER_TICK_RATE = 100;//10 updates per second
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public const float PLAYERSPEED = 4f;
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public const float RENDER_DISTANCE = 128.0f;
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//tells the npc to idle after the animation is finished (only works for anims without loop)
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public const byte ANIMATION_REVERT_TO_IDLE = 0x01;
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//tells the animation to stay at the end (e.g death anim won't go back to idle)
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public const byte ANIMATION_NO_REVERT = 0x02;
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}
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