27 lines
612 B
C#
27 lines
612 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PortalEffect : MonoBehaviour
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{
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Material mat;
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//
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// Start is called before the first frame update
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void Start()
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{
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//get the texture applied to the model
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mat = GetComponent<MeshRenderer>().material;
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}
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// Update is called once per frame
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void Update()
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{
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//increment the y offset of the material
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//mat.mainTextureOffset += new Vector2(0, 0.5f * Time.deltaTime);
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//make the maintexture sine wave
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mat.mainTextureOffset = new Vector2(0, Mathf.Sin(Time.time * 2.0f) / 10.0f);
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}
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}
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