TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

21 lines
458 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RealTimeLight : MonoBehaviour
{
private Light _light;
[SerializeField] private float enabledDistance;
private void Awake()
{
_light = GetComponent<Light>();
}
void Update()
{
float dist = Vector3.Distance(transform.position, Player.Instance.transform.position);
_light.enabled = dist < enabledDistance;
}
}