13 lines
439 B
C#
13 lines
439 B
C#
using UnityEditor;
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public class BuildWindows
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{
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public static void PerformBuild()
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{
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string AssetPath = "Assets/Scenes/";
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string[] Scenes = {AssetPath + "Client.unity", AssetPath + "UI.unity", AssetPath + "World.unity" };
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string BuildLocation = "C:/SIEGE_WORLDS/SiegeWorlds Client.exe";
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BuildPipeline.BuildPlayer(Scenes, BuildLocation, BuildTarget.StandaloneWindows64, BuildOptions.None);
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}
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}
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