13 lines
223 B
C#
13 lines
223 B
C#
#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjectsAndTilesData
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{
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public string GameObjectName { get; set;}
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public HashSet<Vector2> OverlapHashSet { get; set; }
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}
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#endif |