30 lines
749 B
C#
30 lines
749 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NPCWeaponRandomizer : MonoBehaviour
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{
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[SerializeField] private bool hasWeapon;
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[SerializeField] private MeshFilter weaponMeshFilter;
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[SerializeField] private MeshRenderer weaponRenderer;
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[SerializeField] private Weapon[] weapons;
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public void SetWeapon(int id)
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{
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if (hasWeapon)
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{
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int randomWeapon = id;
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weaponMeshFilter.mesh = weapons[randomWeapon].weaponMesh;
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weaponRenderer.material = weapons[randomWeapon].weaponMaterial;
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}
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}
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[System.Serializable]
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public struct Weapon
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{
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public Mesh weaponMesh;
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public Material weaponMaterial;
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}
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}
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