55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class MessageID
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{
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public const int NPCUpdate = 2;
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public const int ChatMessage = 3;
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public const int Logout = 4;
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public const int OpenInterface = 5;
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public const int SendFrame = 6;
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public const int NPCAnimation = 7;
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public const int Knockback = 18;
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public const int PlayerPing = 19;
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public const int ForceRemoveEntity = 20;
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public const int SpectatePlayer = 21;
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public const int DeathCamera = 22;
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public const int CameraShake = 23;
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public const int FanFair = 24;
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public const int BloodSplat = 25;
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public const int UpdateBankVault = 26;
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public const int CreateGameRoom = 27;
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public const int EnterLobby = 28;
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public const int CharacterSelectionStats = 29;
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public const int VictoryScreenTextColour = 30;
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public const int UnderWaterTimer = 31;
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public const int InitNPC = 32;
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public const int VoiceChat = 33;
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public const int WeaponReloadSound = 34;
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public const int InGameInstance = 35;
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public const int GameInstanceStats = 36;
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public const int NoClip = 37;
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public const int SellListingExchange = 38;
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public const int BuyListingExchange = 39;
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public const int Login = 40;
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public const int PlayerProjectile = 41;
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public const int AppearanceUpdate = 42;
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public const int Sound = 43;
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public const int Graphics = 44;
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public const int MainPlayerUpdate = 45;
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public const int UpdateInventory = 46;
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public const int UpdateGroundItems = 47;
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public const int UpdateRemotePlayer = 48;
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public const int EnemyProjectile = 49;
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public const int RenderSettings = 50;
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public const int LoadScene = 51;
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public const int OpenPrizeChest = 52;
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public const int SetButtonEnabled = 53;
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public const int ForgingData = 54;
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}
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