TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

55 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class MessageID
{
public const int NPCUpdate = 2;
public const int ChatMessage = 3;
public const int Logout = 4;
public const int OpenInterface = 5;
public const int SendFrame = 6;
public const int NPCAnimation = 7;
public const int Knockback = 18;
public const int PlayerPing = 19;
public const int ForceRemoveEntity = 20;
public const int SpectatePlayer = 21;
public const int DeathCamera = 22;
public const int CameraShake = 23;
public const int FanFair = 24;
public const int BloodSplat = 25;
public const int UpdateBankVault = 26;
public const int CreateGameRoom = 27;
public const int EnterLobby = 28;
public const int CharacterSelectionStats = 29;
public const int VictoryScreenTextColour = 30;
public const int UnderWaterTimer = 31;
public const int InitNPC = 32;
public const int VoiceChat = 33;
public const int WeaponReloadSound = 34;
public const int InGameInstance = 35;
public const int GameInstanceStats = 36;
public const int NoClip = 37;
public const int SellListingExchange = 38;
public const int BuyListingExchange = 39;
public const int Login = 40;
public const int PlayerProjectile = 41;
public const int AppearanceUpdate = 42;
public const int Sound = 43;
public const int Graphics = 44;
public const int MainPlayerUpdate = 45;
public const int UpdateInventory = 46;
public const int UpdateGroundItems = 47;
public const int UpdateRemotePlayer = 48;
public const int EnemyProjectile = 49;
public const int RenderSettings = 50;
public const int LoadScene = 51;
public const int OpenPrizeChest = 52;
public const int SetButtonEnabled = 53;
public const int ForgingData = 54;
}