TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

41 lines
1.1 KiB
C#

using UnityEngine;
public class FPS_Controller : MonoBehaviour
{
[SerializeField] private CharacterController CharacterController;
[SerializeField] private float MoveSpeed;
[SerializeField] private float MouseSpeed;
[SerializeField] private Transform Camera;
Vector3 translationV3 = new Vector3();
private float mouseX;
private float mouseY;
private float XRotation;
private void Awake()
{
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
translationV3.x = Input.GetAxis("Vertical");
translationV3.z = Input.GetAxis("Horizontal");
mouseX = Input.GetAxis("Mouse X") * MouseSpeed * Time.deltaTime;
mouseY = Input.GetAxis("Mouse Y") * MouseSpeed * Time.deltaTime;
XRotation -= mouseY;
XRotation = Mathf.Clamp(XRotation, -90, 90);
Camera.localRotation = Quaternion.Euler(XRotation, 0f, 0f);
transform.Rotate(Vector3.up * mouseX);
translationV3 = transform.forward * translationV3.x + transform.right * translationV3.z;
translationV3.y = -50f * Time.deltaTime;
CharacterController.Move(translationV3 * MoveSpeed * Time.deltaTime);
}
}