37 lines
1019 B
C#
37 lines
1019 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DebugData : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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line1 = gameObject.transform.Find("Line1").GetComponent<Text>();
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line2 = gameObject.transform.Find("Line2").GetComponent<Text>();
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line3 = gameObject.transform.Find("Line3").GetComponent<Text>();
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line4 = gameObject.transform.Find("Line4").GetComponent<Text>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time - lastUpdateTime < 1.0f)
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return;
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lastUpdateTime = Time.time;
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line1.text = "FPS: " + (1.0f / Time.deltaTime).ToString("0");
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line2.text = "POSITION: " + Player.Instance.transform.position;
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line3.text = "";
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line4.text = "";
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}
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private Text line1;
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private Text line2;
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private Text line3;
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private Text line4;
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float lastUpdateTime = 0.0f;
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}
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