24 lines
729 B
C#
24 lines
729 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class InGameStats : MonoBehaviour
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{
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[SerializeField] private TMP_Text playerName;
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[SerializeField] private TMP_Text playerDamage;
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[SerializeField] private TMP_Text playerHeadshots;
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[SerializeField] private TMP_Text playerKills;
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public void SetData(string playerName, int playerDamage, int playerHeadshots, int playerKills)
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{
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transform.name = $"{playerName}_InGameStats";
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this.playerName.SetText(playerName);
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this.playerDamage.SetText($"{playerDamage}");
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this.playerHeadshots.SetText($"{playerHeadshots}");
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this.playerKills.SetText($"{playerKills}");
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}
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}
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