18 lines
399 B
C#
18 lines
399 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class ResetAllBindings : MonoBehaviour
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{
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[SerializeField] private InputActionAsset inputActions;
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public void ResetBindings()
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{
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foreach (InputActionMap map in inputActions.actionMaps)
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{
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map.RemoveAllBindingOverrides();
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}
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PlayerPrefs.DeleteKey("rebinds");
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}
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}
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