44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class Tabable : MonoBehaviour
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{
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private void Start()
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{
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Debug.Log("this script is on: " + gameObject.name);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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Selectable next = system.currentSelectedGameObject?.GetComponent<Selectable>().FindSelectableOnDown();
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if (next == null)
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{
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return;
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}
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if (next.gameObject.name == "ToggleRememberUsername_LoginScreen")
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{
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next = next.FindSelectableOnDown();
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}
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if (next != null)
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{
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//Debug.Log("Selected : " + next.gameObject.name);
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InputField inputfield = next.GetComponent<InputField>();
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if (inputfield != null) inputfield.OnPointerClick(new PointerEventData(system));
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system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
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}
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}
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}
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private readonly EventSystem system = EventSystem.current;
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} |