ClientServer/Client/Assets/Scripts/Util/CharacterNames.cs
TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

38 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class CharacterNames
{
public const string KNIGHT = "Character_Knight";
public const string BRUISER = "Character_Knight_Female";
public const string TACTICIAN = "Character_Stud";
public const string DRUID = "Character_Druid";
public const string KING = "Character_Knight_King";
public const string QUEEN = "Character_Queen";
//NFT Characters
public const string ANGUS = "Character_Angus";
public const string BONNIE = "Character_Bonnie";
public const string BUTCH = "Character_Butch";
public const string CHALK = "Character_Chalk";
public const string CRAZYHORSE = "Character_CrazyHorse";
public const string DOGE = "Character_Doge";
public const string DULLA = "Character_Dulla";
public const string FLAMMA = "Character_Flamma";
public const string JEANETTE = "Character_Jeanette";
public const string KORAKA = "Character_Koraka";
public const string LADYHAO = "Character_LadyHao";
public const string LOZEN = "Character_Lozen";
public const string MOCHIZUKI = "Character_Mochizuki";
public const string MUSASHI = "Character_Musashi";
public const string NAKANO = "Character_Nakano";
public const string PIGTAILGIRL = "Character_PinkPigTailTirl";
public const string RAGNAR = "Character_Ragnar";
public const string SHIYANG = "Character_ShiYang";
public const string TLAHUCOLE = "Character_Tlahucole";
public const string YAAANTESAWA = "Character_YaaAntesawa";
public const string ZAP = "Character_Zap";
}