28 lines
547 B
C#
28 lines
547 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroyTimer : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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startTime = Time.time;
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time - startTime > duration)
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{
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Destroy(this.gameObject);
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}
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}
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private float startTime;
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[Tooltip("The length of time before this gameobject is destroyed")]
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public float duration = 3.0f;
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}
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