TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

30 lines
837 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Random = System.Random;
namespace Util
{
[CreateAssetMenu(fileName = "Effect", menuName = "Effects/EffectData")]
public class Effect : ScriptableObject
{
private static readonly Random RandomSound = new Random();
public List<string> listOfSounds;
public GameObject effect;
public bool autoDestroy = true;
public float liveTime = 1f;
public static T ChooseRandom<T>(List<T> list)
{
if (list == null || list.Count == 0)
{
throw new ArgumentException($"The list of sounds in Effect should not be empty");
}
int index = RandomSound.Next(list.Count);
return list[index];
}
}
}