TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

16 lines
490 B
C#

using System;
using System.Collections.Generic;
using NaughtyAttributes;
using UnityEngine;
namespace Util
{
[CreateAssetMenu(fileName = "Effect", menuName = "Effects/Effector")]
public class EffectorParticle : ScriptableObject
{
[BoxGroup("Effector ")] public bool hasWeaponTarget = false;
[BoxGroup("Effector ")] [SerializeField] internal List<Effect> effects;
[BoxGroup("Effector ")] [SerializeField] internal List<string> effectsTyping;
}
}