16 lines
490 B
C#
16 lines
490 B
C#
using System;
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using System.Collections.Generic;
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using NaughtyAttributes;
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using UnityEngine;
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namespace Util
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{
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[CreateAssetMenu(fileName = "Effect", menuName = "Effects/Effector")]
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public class EffectorParticle : ScriptableObject
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{
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[BoxGroup("Effector ")] public bool hasWeaponTarget = false;
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[BoxGroup("Effector ")] [SerializeField] internal List<Effect> effects;
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[BoxGroup("Effector ")] [SerializeField] internal List<string> effectsTyping;
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}
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} |