18 lines
469 B
C#
18 lines
469 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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public sealed class SkinnedMeshToMesh : MonoBehaviour
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{
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public void SetSoulMesh(SkinnedMeshRenderer skinnedMesh, VisualEffect effect)
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{
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Mesh temp = new Mesh();
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skinnedMesh.BakeMesh(temp);
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Vector3[] vertices = temp.vertices;
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Mesh m2 = new Mesh();
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m2.vertices = vertices;
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effect.SetMesh("NPC_Mesh", m2);
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}
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}
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