39 lines
948 B
C#
39 lines
948 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class TestServerLobbyText : MonoBehaviour
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{
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public static TestServerLobbyText Instance;
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private TextMeshPro welcomeText;
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private void Awake()
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{
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Instance = this;
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welcomeText = GetComponent<TextMeshPro>();
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welcomeText.gameObject.SetActive(false);
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}
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public void SetWelcomeText(string message, bool isLiveServer, bool isTestServer, bool isLocalServer)
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{
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if (isLiveServer)
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{
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welcomeText.gameObject.SetActive(false);
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}
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else if (isTestServer)
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{
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welcomeText.gameObject.SetActive(true);
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welcomeText.SetText("Welcome To \n Test Server!");
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}
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else if (isLocalServer)
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{
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welcomeText.gameObject.SetActive(true);
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welcomeText.SetText("Welcome To \n Local Server!");
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}
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}
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}
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