ClientServer/Client/Assets/Scripts/Util/UnitySerializedDictionary.cs
TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

33 lines
916 B
C#

using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public abstract class UnitySerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
{
[SerializeField, HideInInspector]
private List<TKey> keyData = new List<TKey>();
[SerializeField, HideInInspector]
private List<TValue> valueData = new List<TValue>();
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
this.Clear();
for (int i = 0; i < this.keyData.Count && i < this.valueData.Count; i++)
{
this[this.keyData[i]] = this.valueData[i];
}
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
this.keyData.Clear();
this.valueData.Clear();
foreach (var item in this)
{
this.keyData.Add(item.Key);
this.valueData.Add(item.Value);
}
}
}