14 lines
345 B
C#
14 lines
345 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "GunRecoilConfig", menuName = "GunRecoilConfig")]
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public class GunRecoilConfig : ScriptableObject
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{
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public Range zKickback;
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public Range xTwist;
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public Range yTwist;
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public float recoveryTime;
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public float Push;
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}
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