TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

66 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace Weapons.Projectiles
{
public class FlameProjectile : ProjectileBase
{
public double destroyDeltaTime = 1d;
private double destroyTime;
private Transform _Origin;
private String _Tag;
private bool status =false;
private InputHandler _Target;
private void Awake()
{
_Origin = transform;
}
private void Start()
{
destroyTime = Time.time + destroyDeltaTime;
}
public void InstantiateOrigin(PlayerEntity player,Transform position, string nameTag)
{
_Origin = position.Find("FlamethrowerSpray");
_Tag = nameTag;
_Origin.gameObject.SetActive(true);
_Target = player.transform.GetComponent<InputHandler>();
destroyTime = Time.time + destroyDeltaTime;
status = true;
}
private void FixedUpdate()
{
if (!status)
{
return;
}
if (!_Target)
{
return;
}
if (_Target.FireKeyPressed)
{
var transform1 = transform;
transform1.position = _Origin.position;
transform1.rotation = _Origin.rotation;
_Origin.gameObject.SetActive(true);
}
else
{
if (status)
status = false;
_Origin.gameObject.SetActive(false);
}
}
protected override void PooledDestroy()
{
// string baseName = NetworkPooler.GetBaseName(transform.name);
// NetworkPooler.Instance.PooledDestroy(baseName, gameObject);
// status = false;
}
}
}