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2025-06-30 16:51:24 +05:00
Photon Fusion Physics Addon - Release History
Last tested with Fusion SDK 2.0.5
Version 2.0.3
- Fix: Added safety check when despawning the NetworkRigidbody to avoid exceptions.
- Fix: Broken interpolation with interpolation target set and client physics disabled
Version 2.0.2
- Fix: local and world space mixing.
- Fix: Broken interpolation in shared mode with SyncParent enabled.
Version 2.0.1
- Fixed reset of Physics.autoSimulation after stopping all network runners.
Version 2.0.0
- Initial release.
- Replaced 'Is Forward' property on RunnerSimulatePhysics2D / RunnerSimulatePhysics3D by 'Client Physics Simulation'.
This option allows you to specify behavior of physics simulation on clients. Option are:
- Disabled - physics simulation is not running and transforms are not synced (default).
- SyncTransforms - calls Physics.SyncTransforms() in all ticks.
- SimulateForward - calls Physics.SyncTransforms() in resimulation ticks + Physics.Simulate() in forward ticks.
- SimulateAlways - calls Physics.Simulate() in all ticks.