23 lines
1.0 KiB
Plaintext
23 lines
1.0 KiB
Plaintext
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Photon Fusion Physics Addon - Release History
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Last tested with Fusion SDK 2.0.5
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Version 2.0.3
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- Fix: Added safety check when despawning the NetworkRigidbody to avoid exceptions.
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- Fix: Broken interpolation with interpolation target set and client physics disabled
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Version 2.0.2
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- Fix: local and world space mixing.
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- Fix: Broken interpolation in shared mode with SyncParent enabled.
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Version 2.0.1
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- Fixed reset of Physics.autoSimulation after stopping all network runners.
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Version 2.0.0
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- Initial release.
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- Replaced 'Is Forward' property on RunnerSimulatePhysics2D / RunnerSimulatePhysics3D by 'Client Physics Simulation'.
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This option allows you to specify behavior of physics simulation on clients. Option are:
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- Disabled - physics simulation is not running and transforms are not synced (default).
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- SyncTransforms - calls Physics.SyncTransforms() in all ticks.
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- SimulateForward - calls Physics.SyncTransforms() in resimulation ticks + Physics.Simulate() in forward ticks.
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- SimulateAlways - calls Physics.Simulate() in all ticks.
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