2025-06-30 16:51:24 +05:00

18 lines
474 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "NewCarData", menuName = "Car/CarData")]
public class CarData : ScriptableObject
{
[Header("Basic Info")]
public string carName;
public Sprite carIcon;
[Header("Performance Stats")]
[Range(150f, 275f)] public float maxSpeed;
[Range(10f, 25f)] public float acceleration;
[Range(20f, 60f)] public float handling;
[Range(40f, 120f)] public float traction;
public GameObject carPrefab;
}