17 lines
311 B
C#
17 lines
311 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public struct RoutePoint
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{
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public Vector3 position;
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public Vector3 direction;
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public RoutePoint(Vector3 position, Vector3 direction)
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{
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this.position = position;
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this.direction = direction;
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}
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}
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