Driftology/Assets/.LogRegion.cs
2025-06-30 16:51:24 +05:00

13 lines
320 B
C#

using UnityEngine;
using Fusion.CloudServices;
public class LogRegion : MonoBehaviour
{
void Start()
{
// Adjust the path if your asset lives elsewhere
var settings = Resources.Load<AppSettings>("Photon Fusion App Settings");
Debug.Log($"Fixed Region = {settings.FixedRegion}");
}
}