FantasyAsset/Assets/3rd/Epic Toon FX/Scripts/ETFXPitchRandomizer.cs

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2025-08-14 23:45:39 +05:00
using UnityEngine;
using System.Collections;
namespace EpicToonFX
{
public class ETFXPitchRandomizer : MonoBehaviour
{
public float randomPercent = 10;
void Start ()
{
transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
}
}
}