85 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			85 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | #if USE_CELTX | |||
|  | using System.Collections.Generic; | |||
|  | 
 | |||
|  | namespace PixelCrushers.DialogueSystem.Celtx | |||
|  | { | |||
|  |     public class CeltxFields | |||
|  |     { | |||
|  |         // Dialogue System Fields | |||
|  |         public const string TextureFiles = "Texture Files"; | |||
|  |         public const string ModelFiles = "Model Files"; | |||
|  |         public const string AudioFiles = "Audio Files"; | |||
|  |         public const string LipsyncFiles = "Lipsync Files"; | |||
|  |         public const string AnimationFiles = "Animation Files"; | |||
|  | 
 | |||
|  |         public const string CurrentPortrait = "Current Portrait"; | |||
|  | 
 | |||
|  |         public const string IsItem = "Is Item"; | |||
|  |         public const string Group = "Group"; | |||
|  | 
 | |||
|  |         public const string InitialValue = "Initial Value"; | |||
|  |          | |||
|  |         public const string Title = "Title"; | |||
|  |          | |||
|  |         public const string Actor = "Actor"; | |||
|  |         public const string Conversant = "Conversant"; | |||
|  |         public const string Priority = "Priority"; | |||
|  |         public const string Sequence = "Sequence"; | |||
|  |         public const string VoiceOverFile = "VoiceOverFile"; | |||
|  | 
 | |||
|  |         public const string DialogueText = "Dialogue Text"; | |||
|  |         public const string Parenthetical = "Parenthetical"; | |||
|  | 
 | |||
|  |         // CeltxFields | |||
|  |         public const string CatalogId = "Catalog ID"; | |||
|  |         public const string Name = "Name"; | |||
|  |         public const string Description = "Description"; | |||
|  |         public const string CeltxId = "Celtx ID"; | |||
|  | 
 | |||
|  |         public const string GeneralNotes = "General Notes"; | |||
|  |         public const string DevelopmentNotes = "Development Notes"; | |||
|  |         public const string DesignNotes = "Design Notes"; | |||
|  |         public const string StoryNotes = "Story Notes"; | |||
|  |         public const string AnimationNotes = "Animation Notes"; | |||
|  |         public const string DevelopmentStatus = "Development Status"; | |||
|  |          | |||
|  |         public const string Pictures = "Pictures"; | |||
|  | 
 | |||
|  |         public const string CeltxEntryType = "Celtx Entry Type"; | |||
|  | 
 | |||
|  |         public const string TriggerDescription = "Trigger Description"; | |||
|  | 
 | |||
|  |         // Character | |||
|  |         public const string IsPlayer = "IsPlayer"; | |||
|  |         public const string BiographyAndLore = "Biography and Lore"; | |||
|  | 
 | |||
|  |         // Location | |||
|  |         public const string Interior = "Interior"; | |||
|  |         public const string Exterior = "Exterior"; | |||
|  | 
 | |||
|  |         // Item | |||
|  |         public const string ItemType = "Item Type"; | |||
|  |         public const string ItemProperties = "Item Properties"; | |||
|  |         public const string ItemAvailability = "Item Availability"; | |||
|  | 
 | |||
|  |         // Breakdown Type - Used for mechanic, environmental, event, sound, visual, haptic | |||
|  |         public const string CeltxBreakdownType = "Celtx Breakdown Type"; | |||
|  | 
 | |||
|  |         // Mechanic | |||
|  |         public const string MechanicType = "Mechanic Type"; | |||
|  |         public const string MechanicTrigger = "Mechanic Trigger"; | |||
|  | 
 | |||
|  |         // Environmental | |||
|  |         public const string EnvironmentalType = "Environmental Type"; | |||
|  | 
 | |||
|  |         // Event | |||
|  |         public const string EventTrigger = "Event Trigger"; | |||
|  | 
 | |||
|  |         // Sequence Catalog Item | |||
|  |         public const string Objectives = "Objectives"; | |||
|  | 
 | |||
|  |         // Variable | |||
|  |         public const string VariableType = "Variable Type"; | |||
|  |     } | |||
|  | } | |||
|  | #endif |