81 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			81 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | <?xml version="1.0"?> | ||
|  | <doc> | ||
|  |     <assembly> | ||
|  |         <name>DOTweenPro</name> | ||
|  |     </assembly> | ||
|  |     <members> | ||
|  |         <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart"> | ||
|  |             <summary> | ||
|  |             Restarts the tween | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Restarts the tween | ||
|  |             </summary> | ||
|  |             <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. | ||
|  |             Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> | ||
|  |         </member> | ||
|  |         <member name="T:DG.Tweening.DOTweenPath"> | ||
|  |             <summary> | ||
|  |             Attach this to a GameObject to create and assign a path to it | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="E:DG.Tweening.DOTweenPath.OnReset"> | ||
|  |             <summary>Used internally by the editor</summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.Tweening.DOTweenPath.DORestart"> | ||
|  |             <summary> | ||
|  |             Restarts the tween | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Restarts the tween | ||
|  |             </summary> | ||
|  |             <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. | ||
|  |             Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPause(System.Single)"> | ||
|  |             <summary> | ||
|  |             Sends the tween to the given time then pauses it | ||
|  |             </summary> | ||
|  |             <param name="time">Time to send the tween to</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPlay(System.Single)"> | ||
|  |             <summary> | ||
|  |             Sends the tween to the given time then plays it | ||
|  |             </summary> | ||
|  |             <param name="time">Time to send the tween to</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.Tweening.DOTweenPath.DOKillAllById(System.String)"> | ||
|  |             <summary> | ||
|  |             Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject) | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints"> | ||
|  |             <summary> | ||
|  |             Returns a list of points that are used to draw the path inside the editor, | ||
|  |             or NULL if the path hasn't been initialized yet or if its tween has been killed | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.Tweening.Plugins.SpiralPlugin"> | ||
|  |             <summary> | ||
|  |             Tweens a Vector3 along a spiral. | ||
|  |             EndValue represents the direction of the spiral | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.Tweening.SpiralMode"> | ||
|  |             <summary> | ||
|  |             Spiral tween mode | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.Tweening.SpiralMode.Expand"> | ||
|  |             <summary>The spiral motion will expand outwards for the whole the tween</summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.Tweening.SpiralMode.ExpandThenContract"> | ||
|  |             <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary> | ||
|  |         </member> | ||
|  |     </members> | ||
|  | </doc> |