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			6.5 KiB
		
	
	
	
		
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			125 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | <?xml version="1.0"?> | ||
|  | <doc> | ||
|  |     <assembly> | ||
|  |         <name>DOTweenEditor</name> | ||
|  |     </assembly> | ||
|  |     <members> | ||
|  |         <member name="T:DG.DOTweenEditor.EditorCompatibilityUtils"> | ||
|  |             <summary> | ||
|  |             Contains compatibility methods taken from DemiEditor (for when DOTween is without it) | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)"> | ||
|  |             <summary> | ||
|  |             Starts the update loop of tween in the editor. Has no effect during playMode. | ||
|  |             </summary> | ||
|  |             <param name="onPreviewUpdated">Eventual callback to call after every update</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Stops the update loop and clears the onPreviewUpdated callback. | ||
|  |             </summary> | ||
|  |             <param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state. | ||
|  |             Note that this works by calling Rewind on all tweens, so it will work correctly | ||
|  |             only if you have a single tween type per object and it wasn't killed</param> | ||
|  |             <param name="clearTweens">If TRUE also kills any cached tween</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings. | ||
|  |             </summary> | ||
|  |             <param name="t">The tween to ready</param> | ||
|  |             <param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param> | ||
|  |             <param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param> | ||
|  |             <param name="andPlay">If TRUE starts playing the tween immediately</param> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DOTweenEditor.EditorVersion.Version"> | ||
|  |             <summary>Full major version + first minor version (ex: 2018.1f)</summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion"> | ||
|  |             <summary>Major version</summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion"> | ||
|  |             <summary>First minor version (ex: in 2018.1 it would be 1)</summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> | ||
|  |             <summary> | ||
|  |             Checks that the given editor texture use the correct import settings, | ||
|  |             and applies them if they're incorrect. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired"> | ||
|  |             <summary> | ||
|  |             Returns TRUE if setup is required | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)"> | ||
|  |             <summary> | ||
|  |             Returns TRUE if the file/directory at the given path exists. | ||
|  |             </summary> | ||
|  |             <param name="adbPath">Path, relative to Unity's project folder</param> | ||
|  |             <returns></returns> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)"> | ||
|  |             <summary> | ||
|  |             Converts the given project-relative path to a full path, | ||
|  |             with backward (\) slashes). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)"> | ||
|  |             <summary> | ||
|  |             Converts the given full path to a path usable with AssetDatabase methods | ||
|  |             (relative to Unity's project folder, and with the correct Unity forward (/) slashes). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset. | ||
|  |             If the asset already exists at the given path, loads it and returns it. | ||
|  |             Otherwise, either returns NULL or automatically creates it before loading and returning it | ||
|  |             (depending on the given parameters). | ||
|  |             </summary> | ||
|  |             <typeparam name="T">Asset type</typeparam> | ||
|  |             <param name="adbFilePath">File path (relative to Unity's project folder)</param> | ||
|  |             <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)"> | ||
|  |             <summary> | ||
|  |             Full path for the given loaded assembly, assembly file included | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)"> | ||
|  |             <summary> | ||
|  |             Adds the given global define if it's not already present | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)"> | ||
|  |             <summary> | ||
|  |             Removes the given global define if it's present | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})"> | ||
|  |             <summary> | ||
|  |             Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/> | ||
|  |             or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/> | ||
|  |             </summary> | ||
|  |             <param name="id"></param> | ||
|  |             <param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DOTweenEditor.DOTweenDefines"> | ||
|  |             <summary> | ||
|  |             Not used as menu item anymore, but as a utiity function | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DOTweenEditor.UnityEditorVersion.Version"> | ||
|  |             <summary>Full major version + first minor version (ex: 2018.1f)</summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DOTweenEditor.UnityEditorVersion.MajorVersion"> | ||
|  |             <summary>Major version</summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DOTweenEditor.UnityEditorVersion.MinorVersion"> | ||
|  |             <summary>First minor version (ex: in 2018.1 it would be 1)</summary> | ||
|  |         </member> | ||
|  |     </members> | ||
|  | </doc> |