FantasyAsset/Assets/SpawnHitVFX.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnHitVFX : MonoBehaviour
{
public GameObject ImpactPrefab;
public GameObject go;
// Start is called before the first frame update
public void Impact()
{
var impact = Instantiate(ImpactPrefab, go.transform.position, Quaternion.Euler(0, 0, 0));
Destroy(impact, 2);
}
}