FantasyAsset/Assets/PlayerPrefsEditor/Editor Resources/Unity.PlayerPrefsEditor.EditorResources.asmdef

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{
"name": "Unity.PlayerPrefsEditor.EditorResources",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}