23 lines
948 B
C#
23 lines
948 B
C#
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// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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namespace PixelCrushers.DialogueSystem
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{
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/// <summary>
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/// This interface allows other dialogue UI implementations to work with
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/// code that normally affects StandardDialogueUIs.
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/// </summary>
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public interface IStandardDialogueUI
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{
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void SetActorSubtitlePanelNumber(DialogueActor dialogueActor, SubtitlePanelNumber subtitlePanelNumber);
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void SetActorMenuPanelNumber(DialogueActor dialogueActor, MenuPanelNumber menuPanelNumber);
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void OverrideActorPanel(Actor actor, SubtitlePanelNumber subtitlePanelNumber, bool immediate = false);
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void OverrideActorPanel(Actor actor, SubtitlePanelNumber subtitlePanelNumber, StandardUISubtitlePanel customPanel, bool immediate = false);
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void OverrideActorMenuPanel(Transform actorTransform, MenuPanelNumber menuPanelNumber, StandardUIMenuPanel customPanel);
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}
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}
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