FantasyAsset/Assets/Scripts/SaveLoadButtons.cs

25 lines
543 B
C#
Raw Normal View History

2025-10-08 01:03:39 +05:00
using UnityEngine;
using static GameplayManager;
public class SaveLoadButtons : MonoBehaviour
{
public void OnSaveClicked()
{
ES3SingleStore.Save();
ES3AutoSaveMgr.Current.Save();
}
public void OnLoadClicked()
{
ES3AutoSaveMgr.Current.Load();
SaveFlags.IsLoading = true;
if (!ES3SingleStore.Load())
Debug.LogWarning("No save file exists yet.");
SaveFlags.IsLoading = false;
}
public void OnDeleteClicked()
{
ES3SingleStore.Delete();
}
}