FantasyAsset/Assets/TriggerEventHelper.cs

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2025-10-08 01:03:39 +05:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PixelCrushers;
using UnityEngine.Events;
public class TriggerEventHelper : MonoBehaviour
{
public UnityEvent onTriggerEnterEvent;
public void OnTriggerEnterCalled()
{
onTriggerEnterEvent?.Invoke();
ActivatorManager.Instance.TimeLineEvents.Add(onTriggerEnterEvent);
}
public UnityEvent onTriggerExitEvent;
public void OnTriggerExitCalled()
{
onTriggerExitEvent?.Invoke();
}
}