Fireball Look direction bug fixed
Fireball look direction bug fixed FPS counter added
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@ -100547,7 +100547,7 @@ MonoBehaviour:
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--- !u!1 &1609816301
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@ -46,7 +46,7 @@ namespace Polyart
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void OnGUI()
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{
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//Display the fps and round to 2 decimals
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GUI.Label(new Rect(5, 5, 100, 25), fps.ToString("F2") + "FPS", textStyle);
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GUI.Label(new Rect(50, 50, 1000, 250), fps.ToString("F2") + "FPS", textStyle);
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}
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}
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}
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@ -12,9 +12,12 @@ public class FireballAbility : Ability
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{
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if (!user || !projectilePrefab) return;
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var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(user.Forward()));
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Vector3 dir = Camera.main.transform.forward;
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//var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(user.Forward()));
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var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(dir));
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var rb = go.GetComponent<Rigidbody>();
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if (rb) rb.velocity = user.Forward() * speed;
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if (rb) rb.velocity = dir * speed;
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var dmg = go.GetComponent<ProjectileDamage>();
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if (!dmg) dmg = go.AddComponent<ProjectileDamage>();
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