Fireball Look direction bug fixed

Fireball look direction bug fixed
FPS counter added
This commit is contained in:
TG9six 2025-08-31 17:49:35 +04:00
parent 6a52585633
commit 49a3ed546f
3 changed files with 156 additions and 4 deletions

View File

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View File

@ -46,7 +46,7 @@ namespace Polyart
void OnGUI()
{
//Display the fps and round to 2 decimals
GUI.Label(new Rect(5, 5, 100, 25), fps.ToString("F2") + "FPS", textStyle);
GUI.Label(new Rect(50, 50, 1000, 250), fps.ToString("F2") + "FPS", textStyle);
}
}
}

View File

@ -12,9 +12,12 @@ public class FireballAbility : Ability
{
if (!user || !projectilePrefab) return;
var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(user.Forward()));
Vector3 dir = Camera.main.transform.forward;
//var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(user.Forward()));
var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(dir));
var rb = go.GetComponent<Rigidbody>();
if (rb) rb.velocity = user.Forward() * speed;
if (rb) rb.velocity = dir * speed;
var dmg = go.GetComponent<ProjectileDamage>();
if (!dmg) dmg = go.AddComponent<ProjectileDamage>();