From 49a3ed546f3ccf4eb97c0df9ece3836a9d796247 Mon Sep 17 00:00:00 2001 From: TG9six Date: Sun, 31 Aug 2025 17:49:35 +0400 Subject: [PATCH] Fireball Look direction bug fixed Fireball look direction bug fixed FPS counter added --- .../DreamscapeCastle/Scenes/Gameplay.unity | 151 +++++++++++++++++- .../Scripts/Misc/FPS_Counter.cs | 2 +- .../AbilityClasses/FireballAbility.cs | 7 +- 3 files changed, 156 insertions(+), 4 deletions(-) diff --git a/Assets/Polyart/PolyartStudio/DreamscapeCastle/Scenes/Gameplay.unity b/Assets/Polyart/PolyartStudio/DreamscapeCastle/Scenes/Gameplay.unity index ccec5931..966a4a2b 100644 --- a/Assets/Polyart/PolyartStudio/DreamscapeCastle/Scenes/Gameplay.unity +++ b/Assets/Polyart/PolyartStudio/DreamscapeCastle/Scenes/Gameplay.unity @@ -100547,7 +100547,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: New Text + m_text: m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} @@ -124453,6 +124453,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - 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GUI.Label(new Rect(5, 5, 100, 25), fps.ToString("F2") + "FPS", textStyle); + GUI.Label(new Rect(50, 50, 1000, 250), fps.ToString("F2") + "FPS", textStyle); } } } \ No newline at end of file diff --git a/Assets/Scripts/Abilities/AbilityClasses/FireballAbility.cs b/Assets/Scripts/Abilities/AbilityClasses/FireballAbility.cs index 5a84c42a..32d06706 100644 --- a/Assets/Scripts/Abilities/AbilityClasses/FireballAbility.cs +++ b/Assets/Scripts/Abilities/AbilityClasses/FireballAbility.cs @@ -12,9 +12,12 @@ public class FireballAbility : Ability { if (!user || !projectilePrefab) return; - var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(user.Forward())); + Vector3 dir = Camera.main.transform.forward; + + //var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(user.Forward())); + var go = Instantiate(projectilePrefab, user.CastPos(), Quaternion.LookRotation(dir)); var rb = go.GetComponent(); - if (rb) rb.velocity = user.Forward() * speed; + if (rb) rb.velocity = dir * speed; var dmg = go.GetComponent(); if (!dmg) dmg = go.AddComponent();