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Assets/ActivatorManager.cs
Normal file
69
Assets/ActivatorManager.cs
Normal file
@ -0,0 +1,69 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Events;
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/// Rebuild state after load: execute steps 0..target in order.
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{
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StartCoroutine(ReplayToCoroutine(target));
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IEnumerator ReplayToCoroutine(int target)
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if (stepIndex > 0)
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{
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ES3SingleStore.LoadObjectives();
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|
||||
human bone 'Head' not found\n"
|
||||
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|
||||
animationImportErrors:
|
||||
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|
||||
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|
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|
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|
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|
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||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: ForeArm.R
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58
Assets/ConversationHelper.cs
Normal file
58
Assets/ConversationHelper.cs
Normal file
@ -0,0 +1,58 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using DG.Tweening;
|
||||
public class ConversationHelper : MonoBehaviour
|
||||
{
|
||||
public string CharacterName;
|
||||
public bool DontAllowTalkingAgain;
|
||||
public bool AllowEndEventsAgain = false;
|
||||
bool EndEventsFired = false;
|
||||
public UnityEvent ConvEndEvent;
|
||||
public GameObject ConvoCamera;
|
||||
public GameObject MainCamera;
|
||||
[ContextMenu("Awaker")]
|
||||
private void Awake()
|
||||
{
|
||||
if (MainCamera == null)
|
||||
{
|
||||
MainCamera = Camera.main.gameObject;
|
||||
}
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
gameObject.name = CharacterName;
|
||||
}
|
||||
public void EnableConvoCamera()
|
||||
{
|
||||
ConvoCamera.transform.rotation = MainCamera.transform.rotation;
|
||||
ConvoCamera.transform.position = MainCamera.transform.position;
|
||||
ConvoCamera.SetActive(true);
|
||||
ConvoCamera.transform.DOLocalMove(Vector3.zero, 0.3f);
|
||||
ConvoCamera.transform.DOLocalRotate(Vector3.zero, 0.3f);
|
||||
MainCamera.SetActive(false);
|
||||
}
|
||||
public void EnableMainCamera()
|
||||
{
|
||||
Vector3 pos = MainCamera.transform.position;
|
||||
Vector3 rot = MainCamera.transform.eulerAngles;
|
||||
ConvoCamera.transform.DOMove(pos, 0.3f);
|
||||
ConvoCamera.transform.DORotate(rot, 0.3f).OnComplete(() =>
|
||||
{
|
||||
MainCamera.SetActive(true);
|
||||
ConvoCamera.SetActive(false);
|
||||
});
|
||||
}
|
||||
public void ConvEndEventInvoker()
|
||||
{
|
||||
EnableMainCamera();
|
||||
if (!EndEventsFired || AllowEndEventsAgain)
|
||||
{
|
||||
ConvEndEvent?.Invoke();
|
||||
ActivatorManager.Instance.TimeLineEvents.Add(ConvEndEvent);
|
||||
EndEventsFired = true;
|
||||
}
|
||||
if (DontAllowTalkingAgain) Destroy(gameObject);
|
||||
}
|
||||
}
|
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Block a user