Fixed a few things
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204d25f657
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729a71ea98
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m_EditorClassIdentifier:
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||||
displayName: Fireball
|
||||
key: Q
|
||||
icon: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
|
||||
manaCost: 5
|
||||
cooldown: 2
|
||||
|
@ -13,6 +13,7 @@ MonoBehaviour:
|
||||
m_Name: Freeze Shard Ability
|
||||
m_EditorClassIdentifier:
|
||||
displayName: Freeze Shard
|
||||
key: R
|
||||
icon: {fileID: 10901, guid: 0000000000000000f000000000000000, type: 0}
|
||||
manaCost: 10
|
||||
cooldown: 2
|
||||
|
@ -4,6 +4,7 @@ public abstract class Ability : ScriptableObject
|
||||
{
|
||||
[Header("Meta")]
|
||||
public string displayName = "Ability";
|
||||
public string key = "";
|
||||
public Sprite icon;
|
||||
|
||||
[Header("Cost & Cooldown")]
|
||||
|
@ -44,6 +44,9 @@ public class LevelStartTrigger : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
if (oneShot) gameObject.SetActive(false);
|
||||
if (oneShot)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
8
Assets/Scripts/Managers.meta
Normal file
8
Assets/Scripts/Managers.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b753d8c903a3aa449bf601c2ef7de570
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
95
Assets/Scripts/Managers/ObjectiveManager.cs
Normal file
95
Assets/Scripts/Managers/ObjectiveManager.cs
Normal file
@ -0,0 +1,95 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class ObjectiveManager : MonoBehaviour
|
||||
{
|
||||
[System.Serializable]
|
||||
public class Objective
|
||||
{
|
||||
[TextArea] public string text;
|
||||
public bool completed;
|
||||
}
|
||||
|
||||
public static ObjectiveManager Instance { get; private set; }
|
||||
|
||||
[Header("UI")]
|
||||
public TextMeshProUGUI objectiveText; // Assign a TMP Text in Canvas
|
||||
[Tooltip("Prefix/suffix for visual flair")]
|
||||
public string prefix = "Objective: ";
|
||||
public string completedPrefix = "✔ ";
|
||||
public string incompletePrefix = "• ";
|
||||
|
||||
[Header("Data")]
|
||||
public List<Objective> objectives = new List<Objective>();
|
||||
public int activeIndex = 0; // Which objective is currently shown
|
||||
public bool autoAdvanceOnComplete = true;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this) { Destroy(gameObject); return; }
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
void Start() => RefreshUI();
|
||||
|
||||
// ----- Public API -----
|
||||
public void SetSingle(string text)
|
||||
{
|
||||
objectives.Clear();
|
||||
objectives.Add(new Objective { text = text, completed = false });
|
||||
activeIndex = 0;
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void SetList(IEnumerable<string> list, int startIndex = 0)
|
||||
{
|
||||
objectives.Clear();
|
||||
foreach (var s in list) objectives.Add(new Objective { text = s, completed = false });
|
||||
activeIndex = Mathf.Clamp(startIndex, 0, Mathf.Max(0, objectives.Count - 1));
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void SetActive(int index)
|
||||
{
|
||||
activeIndex = Mathf.Clamp(index, 0, Mathf.Max(0, objectives.Count - 1));
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void MarkComplete(int index)
|
||||
{
|
||||
if (index < 0 || index >= objectives.Count) return;
|
||||
objectives[index].completed = true;
|
||||
|
||||
if (autoAdvanceOnComplete && index == activeIndex)
|
||||
Advance();
|
||||
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void Advance()
|
||||
{
|
||||
// Jump to next incomplete objective if any
|
||||
for (int i = activeIndex + 1; i < objectives.Count; i++)
|
||||
{
|
||||
if (!objectives[i].completed) { activeIndex = i; RefreshUI(); return; }
|
||||
}
|
||||
// Nothing left → keep last shown as completed
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void RefreshUI()
|
||||
{
|
||||
if (objectiveText == null) return;
|
||||
|
||||
if (objectives.Count == 0)
|
||||
{
|
||||
objectiveText.text = "";
|
||||
return;
|
||||
}
|
||||
|
||||
var o = objectives[Mathf.Clamp(activeIndex, 0, objectives.Count - 1)];
|
||||
var statePrefix = o.completed ? completedPrefix : incompletePrefix;
|
||||
objectiveText.text = prefix + statePrefix + o.text;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Managers/ObjectiveManager.cs.meta
Normal file
11
Assets/Scripts/Managers/ObjectiveManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56157be1953f02648967607499db7db9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -14,6 +14,6 @@ public class AbilityUIItem : MonoBehaviour
|
||||
{
|
||||
this.abilityIcon.sprite = ability.icon;
|
||||
this.abilityName.text = ability.displayName;
|
||||
this.abilityKeyText = abilityKeyText;
|
||||
this.abilityKeyText.text = ability.key;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
using UGUIMiniMap;
|
||||
@ -50,10 +51,7 @@ public class bl_MiniMapItem : MonoBehaviour {
|
||||
private Vector3 position;
|
||||
private bl_MiniMap MiniMap;
|
||||
|
||||
/// <summary>
|
||||
/// Get all required component in start
|
||||
/// </summary>
|
||||
void Start()
|
||||
private void OnEnable()
|
||||
{
|
||||
MiniMap = bl_MiniMapUtils.GetMiniMap();
|
||||
if (bl_MiniMap.MapUIRoot != null)
|
||||
@ -63,6 +61,19 @@ public class bl_MiniMapItem : MonoBehaviour {
|
||||
else { Debug.Log("You need a MiniMap in scene for use MiniMap Items."); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get all required component in start
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
// MiniMap = bl_MiniMapUtils.GetMiniMap();
|
||||
// if (bl_MiniMap.MapUIRoot != null)
|
||||
// {
|
||||
// CreateIcon();
|
||||
// }
|
||||
// else { Debug.Log("You need a MiniMap in scene for use MiniMap Items."); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
@ -213,6 +224,11 @@ public class bl_MiniMapItem : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
DestroyItem(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When player or the target die,desactive,remove,etc..
|
||||
/// call this for remove the item UI from Map
|
||||
|
8
Assets/UnitySimpleMiniMap.meta
Normal file
8
Assets/UnitySimpleMiniMap.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4426f62d3607eb94e890a5c22ab547b1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user