Dialogue System Integration and Game Flow

This commit is contained in:
Ali Sharoz 2025-10-03 20:00:05 +05:00
parent cf186041fa
commit 744b561201
3586 changed files with 500629 additions and 418903 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using DG.Tweening;
public class ConversationHelper : MonoBehaviour
{
public string CharacterName;
public bool DontAllowTalkingAgain;
public bool AllowEndEventsAgain = false;
bool EndEventsFired = false;
public UnityEvent ConvEndEvent;
public GameObject ConvoCamera;
public GameObject MainCamera;
private void Awake()
{
MainCamera = Camera.main.gameObject;
}
private void OnEnable()
{
gameObject.name = CharacterName;
}
public void EnableConvoCamera()
{
ConvoCamera.transform.rotation = MainCamera.transform.rotation;
ConvoCamera.transform.position = MainCamera.transform.position;
ConvoCamera.SetActive(true);
ConvoCamera.transform.DOLocalMove(Vector3.zero, 0.3f);
ConvoCamera.transform.DOLocalRotate(Vector3.zero, 0.3f);
MainCamera.SetActive(false);
}
public void EnableMainCamera()
{
Vector3 pos = MainCamera.transform.position;
Vector3 rot = MainCamera.transform.eulerAngles;
ConvoCamera.transform.DOMove(pos, 0.3f);
ConvoCamera.transform.DORotate(rot, 0.3f).OnComplete(() =>
{
MainCamera.SetActive(true);
ConvoCamera.SetActive(false);
});
}
public void ConvEndEventInvoker()
{
EnableMainCamera();
if (!EndEventsFired || AllowEndEventsAgain)
{
ConvEndEvent?.Invoke();
EndEventsFired = true;
}
if (DontAllowTalkingAgain) Destroy(gameObject);
}
}

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