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new file mode 100644 index 00000000..b477e486 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MaskHelper.cs @@ -0,0 +1,63 @@ +using UnityEngine; +using UnityEngine.UI; + +public class bl_MaskHelper : MonoBehaviour { + + [Header("Mask")] + public Sprite MiniMapMask = null; + public Sprite WorldMapMask = null; + [Header("References")] + [SerializeField]private Image Background = null; + [SerializeField]private Sprite MiniMapBackGround = null; + [SerializeField]private Sprite WorldMapBackGround = null; + [SerializeField]private RectTransform MaskIconRoot; + + /// + /// + /// + void Start() + { + m_image.sprite = MiniMapMask; + } + + + private Image _image = null; + private Image m_image + { + get + { + if (_image == null) + { + _image = this.GetComponent(); + } + return _image; + } + } + + /// + /// + /// + /// + public void OnChange(bool full = false) + { + if (full) + { + m_image.sprite = WorldMapMask; + if (Background != null) { Background.sprite = WorldMapBackGround; } + } + else + { + m_image.sprite = MiniMapMask; + if (Background != null) { Background.sprite = MiniMapBackGround; } + } + } + + /// + /// + /// + /// + public void SetMaskedIcon(RectTransform trans) + { + trans.SetParent(MaskIconRoot); + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MaskHelper.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MaskHelper.cs.meta new file mode 100644 index 00000000..c189b318 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MaskHelper.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8a3245ecae46b744ea60ace3e513c685 +timeCreated: 1432621710 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MiniMapDragArea.cs b/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MiniMapDragArea.cs new file mode 100644 index 00000000..cca3605b --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MiniMapDragArea.cs @@ -0,0 +1,81 @@ +using UnityEngine; +using UnityEngine.EventSystems; + +public class bl_MiniMapDragArea : MonoBehaviour,IPointerDownHandler,IDragHandler,IPointerUpHandler { + + + private bl_MiniMap MiniMap; + private Vector2 origin; + private Vector2 direction; + private Vector2 smoothDirection; + private bool touched; + private int pointerID; + + private Texture2D cursorIcon; + + /// + /// + /// + void Awake() + { + MiniMap = transform.root.GetComponentInChildren(); + direction = Vector2.zero; + touched = false; + cursorIcon = MiniMap.DragCursorIcon; + } + + /// + /// + /// + /// + public void OnPointerDown(PointerEventData data) + { + if (MiniMap == null || !MiniMap.CanDragMiniMap) + return; + + if (!touched) + { + touched = true; + pointerID = data.pointerId; + origin = data.position; + Cursor.SetCursor(cursorIcon,MiniMap.HotSpot, CursorMode.ForceSoftware); + } + } + + /// + /// + /// + /// + public void OnDrag(PointerEventData data) + { + if (MiniMap == null || !MiniMap.CanDragMiniMap) + return; + + if (data.pointerId == pointerID) + { + Vector2 currentPosition = data.position; + Vector2 directionRaw = currentPosition - origin; + direction = (directionRaw * Time.deltaTime); + + MiniMap.SetDragPosition(direction); + origin = data.position; + } + } + + /// + /// + /// + /// + public void OnPointerUp(PointerEventData data) + { + if (MiniMap == null || !MiniMap.CanDragMiniMap) + return; + + if (data.pointerId == pointerID) + { + direction = Vector2.zero; + touched = false; + Cursor.SetCursor(null, Vector2.zero, CursorMode.ForceSoftware); + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MiniMapDragArea.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MiniMapDragArea.cs.meta new file mode 100644 index 00000000..4c17565c --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MiniMapDragArea.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a2621e584f0555f409cf2f6771bce52e +timeCreated: 1449950024 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_IconItem.cs b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_IconItem.cs new file mode 100644 index 00000000..f43f505e --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_IconItem.cs @@ -0,0 +1,179 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using UGUIMiniMap; + +public class bl_IconItem : MonoBehaviour { + + [Separator("SETTINGS")] + public float DestroyIn = 5f; + [Separator("REFERENCES")] + [SerializeField]private Image TargetGrapihc; + [SerializeField]private RectTransform CircleAreaRect = null; + public Sprite DeathIcon = null; + [SerializeField]private Text InfoText = null; + + private CanvasGroup m_CanvasGroup; + private Animator Anim; + private float delay = 0.1f; + private bl_MaskHelper MaskHelper = null; + + /// + /// + /// + void Awake() + { + //Get the canvas group or add one if nt have. + if(GetComponent() != null) + { + m_CanvasGroup = GetComponent(); + } + else { m_CanvasGroup = gameObject.AddComponent(); } + if(GetComponent() != null) + { + Anim = GetComponent(); + } + if(Anim != null) { Anim.enabled = false; } + // m_CanvasGroup.ignoreParentGroups = true; + m_CanvasGroup.alpha = 0; + if(CircleAreaRect != null) { CircleAreaRect.gameObject.SetActive(false); } + } + + /// + /// When player or the target die,desactive,remove,etc.. + /// call this for remove the item UI from Map + /// for change to other icon and desactive in certain time + /// or destroy immediate + /// + /// + public void DestroyIcon(bool inmediate) + { + if (inmediate) + { + Destroy(gameObject); + } + else + { + //Change the sprite to icon death + TargetGrapihc.sprite = DeathIcon; + //destroy in 5 seconds + Destroy(gameObject, DestroyIn); + } + } + /// + /// When player or the target die,desactive,remove,etc.. + /// call this for remove the item UI from Map + /// for change to other icon and desactive in certain time + /// or destroy immediate + /// + /// + /// + public void DestroyIcon(bool inmediate,Sprite death) + { + if (inmediate) + { + Destroy(gameObject); + } + else + { + //Change the sprite to icon death + TargetGrapihc.sprite = death; + //destroy in 5 seconds + Destroy(gameObject, DestroyIn); + } + } + /// + /// Get info to display + /// + /// + public void GetInfoItem(string info) + { + if (InfoText == null) + return; + + InfoText.text = info; + } + + /// + /// + /// + /// + public void SetIcon(Sprite ico) + { + TargetGrapihc.sprite = ico; + } + + /// + /// Show a visible circle area in the minimap with this + /// item as center + /// + /// + /// + public RectTransform SetCircleArea(float radius,Color AreaColor) + { + if(CircleAreaRect == null) { return null; } + + MaskHelper = transform.root.GetComponentInChildren(); + MaskHelper.SetMaskedIcon(CircleAreaRect); + radius = radius * 10; + radius = radius * bl_MiniMapUtils.GetMiniMap().IconMultiplier; + Vector2 r = new Vector2(radius, radius); + CircleAreaRect.sizeDelta = r; + CircleAreaRect.GetComponent().CrossFadeColor(AreaColor, 1, true, true); + CircleAreaRect.gameObject.SetActive(true); + + return CircleAreaRect; + } + + /// + /// + /// + public void HideCircleArea() + { + CircleAreaRect.SetParent(transform); + CircleAreaRect.gameObject.SetActive(false); + } + + /// + /// + /// + /// + IEnumerator FadeIcon() + { + yield return new WaitForSeconds(delay); + while(m_CanvasGroup.alpha < 1) + { + m_CanvasGroup.alpha += Time.deltaTime * 2; + yield return null; + } + if (Anim != null) { Anim.enabled = true; } + } + + /// + /// + /// + public void SetVisibleAlpha() + { + m_CanvasGroup.alpha = 1; + } + + /// + /// + /// + private bool open = false; + public void InfoItem() + { + open = !open; + Animator a = GetComponent(); + if (open) + { + a.SetBool("Open", true); + } + else + { + a.SetBool("Open", false); + } + } + + public void DelayStart(float v) { delay = v; StartCoroutine(FadeIcon()); } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_IconItem.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_IconItem.cs.meta new file mode 100644 index 00000000..21f005fe --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_IconItem.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 052b1b96b899e4940bc6115c9fe1594c +timeCreated: 1426733273 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MMCompass.cs b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MMCompass.cs new file mode 100644 index 00000000..d15b5ba9 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MMCompass.cs @@ -0,0 +1,76 @@ +using UnityEngine; + +public class bl_MMCompass : MonoBehaviour { + + [Tooltip("This target can be null, this will be take the same target of minimap")] + public Transform Target; + [Space(7)] + public RectTransform CompassRoot; + public RectTransform North; + public RectTransform South; + public RectTransform East; + public RectTransform West; + [HideInInspector] public int Grade; + + private int Opposite; + + /// + /// + /// + void Start() + { + if (Target == null) + { + if (GetComponent() != null) + { + Target = GetComponent().Target; + } + } + } + + /// + /// + /// + void Update() + { + //return always positive + if (Target != null) + { + Opposite = (int)Mathf.Abs(Target.eulerAngles.y); + } + else + { + Opposite = (int)Mathf.Abs(m_Transform.eulerAngles.y); + } + //never greater than the maximum degree of rotation + if (Opposite > 360)//if more + { + Opposite = Opposite % 360;//return to 0 + } + + Grade = Opposite; + //opposite angle + if (Grade > 180) + { + Grade = Grade - 360; + } + North.anchoredPosition = new Vector2(((CompassRoot.sizeDelta.x * 0.5f) - (Grade * 2) - (CompassRoot.sizeDelta.x * 0.5f)), 0); + South.anchoredPosition = new Vector2(((CompassRoot.sizeDelta.x * 0.5f) - Opposite * 2 + 360) - (CompassRoot.sizeDelta.x * 0.5f), 0); + East.anchoredPosition = new Vector2(((CompassRoot.sizeDelta.x * 0.5f) - Grade * 2 + 180) - (CompassRoot.sizeDelta.x * 0.5f), 0); + West.anchoredPosition = new Vector2(((CompassRoot.sizeDelta.x * 0.5f) - Opposite * 2 + 540) - (CompassRoot.sizeDelta.x * 0.5f), 0); + + } + + private Transform t; + private Transform m_Transform + { + get + { + if (t == null) + { + t = this.GetComponent(); + } + return t; + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MMCompass.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MMCompass.cs.meta new file mode 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[Tooltip("Keycode to toggle map size mode (world and mini map)")] + public KeyCode ToogleKey = KeyCode.E; + public Camera MMCamera = null; + public RenderType m_Type = RenderType.Picture; + public RenderMode m_Mode = RenderMode.Mode2D; + public MapType m_MapType = MapType.Target; + public bool Ortographic2D = false; + [Separator("Height")] + [Range(0.05f,2)]public float IconMultiplier = 1; + [Tooltip("How much should we move for each small movement on the mouse wheel?")] + [Range(1, 10)]public int scrollSensitivity = 3; + //Default height to view from, if you need have a static height, just edit this. + [Range(5, 500)] + public float DefaultHeight = 30; + [Tooltip("Maximum heights that the camera can reach.")] + public float maxHeight = 80; + [Tooltip("Minimum heights that the camera can reach.")] + public float minHeight = 5; + //If you can that the player cant Increase or decrease, just put keys as "None". + public KeyCode IncreaseHeightKey = KeyCode.KeypadPlus; + //If you can that the player cant Increase or decrease, just put keys as "None". + public KeyCode DecreaseHeightKey = KeyCode.KeypadMinus; + [Range(1, 15)] + [Tooltip("Smooth speed to height change.")] + public float LerpHeight = 8; + + [Separator("Rotation")] + [Tooltip("Compass rotation for circle maps, rotate icons around pivot.")] + [CustomToggle("Use Compass Rotation")] + public bool useCompassRotation = false; + [Range(25, 500)] + [Tooltip("Size of Compass rotation diameter.")] + public float CompassSize = 175f; + [CustomToggle("Rotation Always in front")] + public bool RotationAlwaysFront = true; + [Tooltip("Should the minimap rotate with the player?")] + [CustomToggle("Dynamic Rotation")] + public bool DynamicRotation = true; + [Tooltip("this work only is dynamic rotation.")] + [CustomToggle("Smooth Rotation")] + public bool SmoothRotation = true; + [Range(1, 15)] + public float LerpRotation = 8; + + [Separator("Area Grid")] + [SerializeField]private bool ShowAreaGrid = true; + [Range(1, 20)] public float AreasSize = 4; + [SerializeField] private Material AreaMaterial; + + [Separator("Animations")] + [CustomToggle("Show Level Name")]public bool ShowLevelName = true; + [CustomToggle("Show Panel Info")]public bool ShowPanelInfo = true; + [CustomToggle("Fade OnFull Screen")] public bool FadeOnFullScreen = false; + [Range(0.1f,5)] public float HitEffectSpeed = 1.5f; + [SerializeField]private Animator BottonAnimator; + [SerializeField]private Animator PanelInfoAnimator; + [SerializeField]private Animator HitEffectAnimator; + + [Separator("Map Rect")] + [Tooltip("Position for World Map.")] + public Vector3 FullMapPosition = Vector2.zero; + [Tooltip("Rotation for World Map.")] + public Vector3 FullMapRotation = Vector3.zero; + [Tooltip("Size of World Map.")] + public Vector2 FullMapSize = Vector2.zero; + + private Vector3 MiniMapPosition = Vector2.zero; + private Vector3 MiniMapRotation = Vector3.zero; + private Vector2 MiniMapSize = Vector2.zero; + + [Space(5)] + [Tooltip("Smooth Speed for MiniMap World Map transition.")] + [Range(1, 15)] + public float LerpTransition = 7; + + [Space(5)] + [InspectorButton("GetFullMapSize")] + public string GetWorldRect = ""; + + [Separator("Drag Settings")] + [CustomToggle("Can Drag MiniMap")] + public bool CanDragMiniMap = true; + [CustomToggle("Drag Only On Full screen")] + public bool DragOnlyOnFullScreen = true; + [CustomToggle("Reset Position On Change")] + public bool ResetOffSetOnChange = true; + public Vector2 DragMovementSpeed = new Vector2(0.5f, 0.35f); + public Vector2 MaxOffSetPosition = new Vector2(1000, 1000); + public Texture2D DragCursorIcon; + public Vector2 HotSpot = Vector2.zero; + + + [Separator("Picture Mode Settings")] + [Tooltip("Texture for MiniMap renderer, you can take a snapshot from map.")] + public Texture MapTexture = null; + public Color TintColor = new Color(1, 1, 1, 0.9f); + public Color SpecularColor = new Color(1, 1, 1, 0.9f); + public Color EmessiveColor = new Color(0, 0, 0, 0.9f); + [Range(0.1f,4)] public float EmissionAmount = 1; + [SerializeField]private Material ReferenceMat; + [Space(3)] + public GameObject MapPlane = null; + [SerializeField] private GameObject AreaPrefab; + public RectTransform WorldSpace = null; + [Separator("UI")] + public Canvas m_Canvas = null; + public RectTransform MMUIRoot = null; + public Image PlayerIcon = null; + + [SerializeField] private CanvasGroup RootAlpha; + [SerializeField]private GameObject ItemPrefabSimple = null; + [SerializeField] private GameObject HoofdPuntPrefab; + [SerializeField]private GameObject ItemPrefab; + public Dictionary ItemsList = new Dictionary(); + + //Global variables + public static bool isFullScreen = false; + public static Camera MiniMapCamera = null; + public static RectTransform MapUIRoot = null; + + //Drag variables + private Vector3 DragOffset = Vector3.zero; + + //Privates + private bool DefaultRotationMode = false; + private Vector3 DeafultMapRot = Vector3.zero; + private bool DefaultRotationCircle = false; + private GameObject plane; + private GameObject areaInstance; + private float defaultYCameraPosition; + const string MMHeightKey = "MinimapCameraHeight"; + private bool getDelayPositionCamera = false; + private bool isAlphaComplete = false; + + /// + /// + /// + void Awake() + { + GetMiniMapSize(); + MiniMapCamera = MMCamera; + MapUIRoot = MMUIRoot; + DefaultRotationMode = DynamicRotation; + DeafultMapRot = m_Transform.eulerAngles; + DefaultRotationCircle = useCompassRotation; + SetHoofdPunt(); + if (m_Type == RenderType.Picture) { CreateMapPlane(false); } + else if(m_Type == RenderType.RealTime) { CreateMapPlane(true); } + if (m_Mode == RenderMode.Mode3D) { ConfigureCamera3D(); } + if (m_MapType == MapType.Target) + { + //Get Save Height + DefaultHeight = PlayerPrefs.GetFloat(MMHeightKey, DefaultHeight); + } + else + { + ConfigureWorlTarget(); + PlayerIcon.gameObject.SetActive(false); + } + if(RootAlpha != null) { StartCoroutine(StartFade(0)); } + } + + /// + /// + /// + void OnEnable() + { + if (!isAlphaComplete) + { + if (RootAlpha != null) { StartCoroutine(StartFade(0)); } + } + } + + /// + /// Create a Plane with Map Texture + /// MiniMap Camera will be renderer only this plane. + /// This is more optimizing that RealTime type. + /// + void CreateMapPlane(bool area) + { + //Verify is MiniMap Layer Exist in Layer Mask List. + string layer = LayerMask.LayerToName(MiniMapLayer); + //If not exist. + if (string.IsNullOrEmpty(layer)) + { + Debug.LogError("MiniMap Layer is null, please assign it in the inspector."); + MMUIRoot.gameObject.SetActive(false); + this.enabled = false; + return; + } + if (MapTexture == null) + { + Debug.LogError("Map Texture has not been allocated."); + return; + } + //Get Position reference from world space rect. + Vector3 pos = WorldSpace.localPosition; + //Get Size reference from world space rect. + Vector3 size = WorldSpace.sizeDelta; + //Set to camera culling only MiniMap Layer. + if (!area) + { + MMCamera.cullingMask = 1 << MiniMapLayer; + //Create plane + plane = Instantiate(MapPlane) as GameObject; + //Set position + plane.transform.localPosition = pos; + //Set Correct size. + plane.transform.localScale = (new Vector3(size.x, 10, size.y) / 10); + //Apply material with map texture. + plane.GetComponent().material = CreateMaterial(); + //Apply MiniMap Layer + plane.layer = MiniMapLayer; + plane.SetActive(false); + plane.SetActive(true); + if (!ShowAreaGrid) { plane.transform.GetChild(0).gameObject.SetActive(false); } + + Invoke("DelayPositionInvoke", 2); + } + else if(AreaPrefab != null && ShowAreaGrid) + { + areaInstance = Instantiate(AreaPrefab) as GameObject; + //Set position + areaInstance.transform.localPosition = pos; + //Set Correct size. + areaInstance.transform.localScale = (new Vector3(size.x, 10, size.y) / 10); + //Apply MiniMap Layer + areaInstance.layer = MiniMapLayer; + } + } + + void DelayPositionInvoke() { defaultYCameraPosition = MMCamera.transform.position.y; getDelayPositionCamera = true; } + + /// + /// Avoid to UI world space collision with other objects in scene. + /// + public void ConfigureCamera3D() + { + Camera cam = (Camera.main != null) ? Camera.main : Camera.current; + if (cam == null) + { + Debug.LogWarning("Not to have found a camera to configure,please assign this."); + return; + } + m_Canvas.worldCamera = cam; + //Avoid to 3D UI transferred other objects in the scene. + cam.nearClipPlane = 0.015f; + m_Canvas.planeDistance = 0.1f; + } + + /// + /// + /// + public void ConfigureWorlTarget() + { + if (m_Target == null) + return; + + bl_MiniMapItem mmi = m_Target.AddComponent(); + mmi.GraphicPrefab = ItemPrefab; + mmi.Icon = PlayerIcon.sprite; + mmi.IconColor = PlayerIcon.color; + mmi.Target = m_Target.transform; + } + + /// + /// + /// + void Update() + { + if (m_Target == null) + return; + if (MMCamera == null) + return; + + //Controlled inputs key for minimap + Inputs(); + //controlled that minimap follow the target + PositionControll(); + //Apply rotation settings + RotationControll(); + //for minimap and world map control + MapSize(); + } + + /// + /// Minimap follow the target. + /// + void PositionControll() + { + if (m_MapType == MapType.Target) + { + Vector3 p = m_Transform.position; + // Update the transformation of the camera as per the target's position. + p.x = Target.position.x; + if (!Ortographic2D) + { + p.z = Target.position.z; + } + else + { + p.y = Target.position.y; + } + p += DragOffset; + + //Calculate player position + if (Target != null) + { + Vector3 pp = MMCamera.WorldToViewportPoint(TargetPosition); + PlayerIcon.rectTransform.anchoredPosition = bl_MiniMapUtils.CalculateMiniMapPosition(pp, MapUIRoot); + } + + // For this, we add the predefined (but variable, see below) height var. + if (!Ortographic2D) + { + p.y = (maxHeight + minHeight / 2) + (Target.position.y * 2); + } + else + { + p.z = ((Target.position.z) * 2) - (maxHeight + minHeight / 2); + } + //Camera follow the target + m_Transform.position = Vector3.Lerp(m_Transform.position, p, Time.deltaTime * 10); + } + + if (plane != null && getDelayPositionCamera) + { + Vector3 v = plane.transform.position; + //Get Position reference from world space rect. + Vector3 pos = WorldSpace.position; + float ydif = defaultYCameraPosition - MMCamera.transform.position.y; + v.y = pos.y - ydif; + plane.transform.position = v; + } + } + + /// + /// + /// + void RotationControll() + { + // If the minimap should rotate as the target does, the rotateWithTarget var should be true. + // An extra catch because rotation with the full screen map is a bit weird. + RectTransform rt = PlayerIcon.GetComponent(); + + if (DynamicRotation && m_MapType != MapType.World) + { + //get local reference. + Vector3 e = m_Transform.eulerAngles; + e.y = Target.eulerAngles.y; + if (SmoothRotation) + { + if (m_Mode == RenderMode.Mode2D) + { + //For 2D Mode + rt.eulerAngles = Vector3.zero; + } + else + { + //For 3D Mode + rt.localEulerAngles = Vector3.zero; + } + + if (m_Transform.eulerAngles.y != e.y) + { + //calculate the difference + float d = e.y - m_Transform.eulerAngles.y; + //avoid lerp from 360 to 0 or reverse + if (d > 180 || d < -180) + { + m_Transform.eulerAngles = e; + } + } + //Lerp rotation of map + m_Transform.eulerAngles = Vector3.Lerp(this.transform.eulerAngles, e, Time.deltaTime * LerpRotation); + } + else + { + m_Transform.eulerAngles = e; + } + } + else + { + m_Transform.eulerAngles = DeafultMapRot; + if (m_Mode == RenderMode.Mode2D) + { + //When map rotation is static, only rotate the player icon + Vector3 e = Vector3.zero; + //get and fix the correct angle rotation of target + e.z = -Target.eulerAngles.y; + rt.eulerAngles = e; + } + else + { + //Use local rotation in 3D mode. + Vector3 tr = Target.localEulerAngles; + Vector3 r = Vector3.zero; + r.z = -tr.y; + rt.localEulerAngles = r; + } + } + } + + /// + /// + /// + void Inputs() + { + // If the minimap button is pressed then toggle the map state. + if (Input.GetKeyDown(ToogleKey)) + { + ToggleSize(); + } + if (Input.GetKeyDown(DecreaseHeightKey) && DefaultHeight < maxHeight) + { + ChangeHeight(true); + } + if (Input.GetKeyDown(IncreaseHeightKey) && DefaultHeight > minHeight) + { + ChangeHeight(false); + } + } + + /// + /// Map FullScreen or MiniMap + /// Lerp all transition for smooth effect. + /// + void MapSize() + { + RectTransform rt = MMUIRoot; + if (isFullScreen) + { + if (DynamicRotation) { DynamicRotation = false; ResetMapRotation(); } + rt.sizeDelta = Vector2.Lerp(rt.sizeDelta, FullMapSize, Time.deltaTime * LerpTransition); + rt.anchoredPosition = Vector3.Lerp(rt.anchoredPosition, FullMapPosition, Time.deltaTime * LerpTransition); + rt.localEulerAngles = Vector3.Lerp(rt.localEulerAngles, FullMapRotation, Time.deltaTime * LerpTransition); + } + else + { + if (DynamicRotation != DefaultRotationMode) { DynamicRotation = DefaultRotationMode; } + rt.sizeDelta = Vector2.Lerp(rt.sizeDelta, MiniMapSize, Time.deltaTime * LerpTransition); + rt.anchoredPosition = Vector3.Lerp(rt.anchoredPosition, MiniMapPosition, Time.deltaTime * LerpTransition); + rt.localEulerAngles = Vector3.Lerp(rt.localEulerAngles, MiniMapRotation, Time.deltaTime * LerpTransition); + } + MMCamera.orthographicSize = Mathf.Lerp(MMCamera.orthographicSize, DefaultHeight, Time.deltaTime * LerpHeight); + } + + /// + /// This called one time when press the toggle key + /// + void ToggleSize() + { + isFullScreen = !isFullScreen; + if (RootAlpha != null && FadeOnFullScreen) { StopCoroutine("StartFade"); StartCoroutine("StartFade",0.35f); } + if (isFullScreen) + { + if (m_MapType != MapType.World) + { + //when change to full screen, the height is the max + DefaultHeight = maxHeight; + } + useCompassRotation = false; + if (m_maskHelper) { m_maskHelper.OnChange(true); } + } + else + { + if (m_MapType != MapType.World) + { + //when return of full screen, return to current height + DefaultHeight = PlayerPrefs.GetFloat(MMHeightKey, DefaultHeight); + } + if (useCompassRotation != DefaultRotationCircle) { useCompassRotation = DefaultRotationCircle; } + if (m_maskHelper) { m_maskHelper.OnChange(); } + } + //reset offset position + if (ResetOffSetOnChange) { GoToTarget(); } + int state = (isFullScreen) ? 1 : 2; + if (BottonAnimator != null && ShowLevelName) + { + if (!BottonAnimator.gameObject.activeSelf) + { + BottonAnimator.gameObject.SetActive(true); + } + if (BottonAnimator.transform.GetComponentInChildren() != null) + { + BottonAnimator.transform.GetComponentInChildren().text = LevelName; + } + BottonAnimator.SetInteger("state", state); + } + else if (BottonAnimator != null) { BottonAnimator.gameObject.SetActive(false); } + if (PanelInfoAnimator != null && ShowPanelInfo) + { + if (!PanelInfoAnimator.gameObject.activeSelf) { PanelInfoAnimator.gameObject.SetActive(true); } + PanelInfoAnimator.SetInteger("show", state); + } + else if (PanelInfoAnimator != null) { PanelInfoAnimator.gameObject.SetActive(false); } + } + + /// + /// + /// + /// + public void SetDragPosition(Vector3 pos) + { + if (DragOnlyOnFullScreen) + { + if (!isFullScreen) + return; + } + + DragOffset.x += ((-pos.x) * DragMovementSpeed.x); + DragOffset.z += ((-pos.y) * DragMovementSpeed.y); + + DragOffset.x = Mathf.Clamp(DragOffset.x, -MaxOffSetPosition.x, MaxOffSetPosition.x); + DragOffset.z = Mathf.Clamp(DragOffset.z, -MaxOffSetPosition.y, MaxOffSetPosition.y); + } + + /// + /// + /// + public void GoToTarget() + { + StopCoroutine("ResetOffset"); + StartCoroutine("ResetOffset"); + } + + /// + /// + /// + /// + IEnumerator ResetOffset() + { + while(Vector3.Distance(DragOffset,Vector3.zero)> 0.2f) + { + DragOffset = Vector3.Lerp(DragOffset, Vector3.zero, Time.deltaTime * LerpTransition); + yield return null; + } + DragOffset = Vector3.zero; + } + + /// + /// + /// + /// + public void ChangeHeight(bool b) + { + if (m_MapType == MapType.World) + return; + + if (b) + { + if (DefaultHeight + scrollSensitivity <= maxHeight) + { + DefaultHeight += scrollSensitivity; + } + else + { + DefaultHeight = maxHeight; + } + } + else + { + if (DefaultHeight - scrollSensitivity >= minHeight) + { + DefaultHeight -= scrollSensitivity; + } + else + { + DefaultHeight = minHeight; + } + } + PlayerPrefs.SetFloat(MMHeightKey, DefaultHeight); + } + + /// + /// Call this when player / target receive damage + /// for play a 'Hit effect' in minimap. + /// + public void DoHitEffect() + { + if(HitEffectAnimator == null) + { + Debug.LogWarning("Please assign Hit animator for play effect!"); + return; + } + HitEffectAnimator.speed = HitEffectSpeed; + HitEffectAnimator.Play("HitEffect", 0, 0); + } + + /// + /// Create Material for Minimap image in plane. + /// you can edit and add your own shader. + /// + /// + public Material CreateMaterial() + { + Material mat = new Material(ReferenceMat); + + mat.mainTexture = MapTexture; + mat.SetTexture("_EmissionMap", MapTexture); + mat.SetFloat("_EmissionScaleUI", EmissionAmount); + mat.SetColor("_EmissionColor", EmessiveColor); + mat.SetColor("_SpecColor", SpecularColor); + mat.EnableKeyword("_EMISSION"); + + return mat; + } + + /// + /// Create a new icon without reference in runtime. + /// see all structure options in bl_MMItemInfo. + /// + public bl_MiniMapItem CreateNewItem(bl_MMItemInfo item) + { + GameObject newItem = Instantiate(ItemPrefabSimple, item.Position, Quaternion.identity) as GameObject; + bl_MiniMapItem mmItem = newItem.GetComponent(); + if (item.Target != null) { mmItem.Target = item.Target; } + mmItem.Size = item.Size; + mmItem.IconColor = item.Color; + mmItem.isInteractable = item.Interactable; + mmItem.m_Effect = item.Effect; + if (item.Sprite != null) { mmItem.Icon = item.Sprite; } + + return mmItem; + } + + /// + /// + /// + public void SetHoofdPunt() + { + if (HoofdPuntPrefab == null || m_MapType == MapType.World) return; + + GameObject newItem = Instantiate(HoofdPuntPrefab, new Vector3(0,0,100), Quaternion.identity) as GameObject; + bl_MiniMapItem mmItem = newItem.GetComponent(); + mmItem.Target = newItem.transform; + } + + /// + /// Reset this transform rotation helper. + /// + void ResetMapRotation() { m_Transform.eulerAngles = new Vector3(90, 0, 0); } + /// + /// Call this fro change the mode of rotation of map + /// Static or dynamic + /// + /// static or dynamic + /// + public void RotationMap(bool mode) { if (isFullScreen) return; DynamicRotation = mode; DefaultRotationMode = DynamicRotation; } + /// + /// Change the size of Map full screen or mini + /// + /// is full screen? + public void ChangeMapSize(bool fullscreen) + { + isFullScreen = fullscreen; + } + + /// + /// Set target in runtime + /// + /// + public void SetTarget(GameObject t) + { + m_Target = t; + } + + /// + /// Set Map Texture in Runtime + /// + /// + public void SetMapTexture(Texture t) + { + if (m_Type != RenderType.Picture) + { + Debug.LogWarning("You only can set texture in Picture Mode"); + return; + } + plane.GetComponent().material.mainTexture = t; + } + +#if UNITY_EDITOR + void OnValidate() + { + if(MMCamera != null) + { + MMCamera.orthographicSize = DefaultHeight; + } + if(AreaMaterial != null) + { + Vector2 r = AreaMaterial.GetTextureScale("_MainTex"); + r.x = AreasSize; + r.y = AreasSize; + AreaMaterial.SetTextureScale("_MainTex", r); + } + } +#endif + + /// + /// + /// + public void SetGridSize(float value) + { + if (AreaMaterial != null) + { + Vector2 r = AreaMaterial.GetTextureScale("_MainTex"); + r.x = value; + r.y = value; + AreaMaterial.SetTextureScale("_MainTex", r); + } + } + + /// + /// + /// + public void SetActiveGrid(bool active) + { + if(m_Type == RenderType.Picture && plane != null) + { + plane.transform.GetChild(0).gameObject.SetActive(active); + } + else if(areaInstance != null) + { + areaInstance.gameObject.SetActive(active); + } + } + + /// + /// + /// + public void SetMapRotation(bool dynamic) + { + DynamicRotation = dynamic; + DefaultRotationMode = dynamic; + m_Transform.eulerAngles = new Vector3(0, 0, 0); + } + + /// + /// + /// + void GetMiniMapSize() + { + MiniMapSize = MMUIRoot.sizeDelta; + MiniMapPosition = MMUIRoot.anchoredPosition; + MiniMapRotation = MMUIRoot.eulerAngles; + } + + [ContextMenu("GetFullMapRect")] + void GetFullMapSize() + { + FullMapSize = MMUIRoot.sizeDelta; + FullMapPosition = MMUIRoot.anchoredPosition; + FullMapRotation = MMUIRoot.eulerAngles; + } + + IEnumerator StartFade(float delay) + { + RootAlpha.alpha = 0; + yield return new WaitForSeconds(delay); + while(RootAlpha.alpha < 1) + { + RootAlpha.alpha += Time.deltaTime; + yield return null; + } + isAlphaComplete = true; + } + + public Transform Target + { + get + { + if (m_Target != null) + { + return m_Target.GetComponent(); + } + return this.GetComponent(); + } + } + public Vector3 TargetPosition + { + get + { + Vector3 v = Vector3.zero; + if (m_Target != null) + { + v = m_Target.transform.position; + } + return v; + } + } + + + //Get Transform + private Transform t; + private Transform m_Transform + { + get + { + if (t == null) + { + t = this.GetComponent(); + } + return t; + } + } + //Get Mask Helper (if exist one)for management of texture mask + private bl_MaskHelper _maskHelper = null; + private bl_MaskHelper m_maskHelper + { + get + { + if (_maskHelper == null) + { + _maskHelper = this.transform.root.GetComponentInChildren(); + } + return _maskHelper; + } + } + + [System.Serializable] + public enum RenderType + { + RealTime, + Picture, + } + + [System.Serializable] + public enum RenderMode + { + Mode2D, + Mode3D, + } + + [System.Serializable] + public enum MapType + { + Target, + World, + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMap.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMap.cs.meta new file mode 100644 index 00000000..8d7bc217 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMap.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 771cb5e14b192b643a85322e8a340a24 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMapItem.cs b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMapItem.cs new file mode 100644 index 00000000..49cc89c4 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMapItem.cs @@ -0,0 +1,348 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using UGUIMiniMap; + +public class bl_MiniMapItem : MonoBehaviour { + + [Separator("TARGET")] + [Tooltip("UI Prefab")] + public GameObject GraphicPrefab = null; + [Tooltip("Transform to UI Icon will be follow")] + public Transform Target = null; + [Tooltip("Custom Position from target position")] + public Vector3 OffSet = Vector3.zero; + + [Separator("ICON")] + public Sprite Icon = null; + public Sprite DeathIcon = null; + public Color IconColor = new Color(1, 1, 1, 0.9f); + [Range(1,100)]public float Size = 20; + + [Separator("CIRCLE AREA")] + public bool ShowCircleArea = false; + [Range(1,100)]public float CircleAreaRadius = 10; + public Color CircleAreaColor = new Color(1, 1, 1, 0.9f); + + [Separator("ICON BUTTON")] + [Tooltip("UI can interact when press it?")] + [CustomToggle("is Interact-able")] + public bool isInteractable = true; + [TextArea(2,2)]public string InfoItem = "Info Icon here"; + + [Separator("SETTINGS")] + [Tooltip("Can Icon show when is off screen?")] + [CustomToggle("Off Screen")] + public bool OffScreen = true; + [CustomToggle("Destroy Icon with object")] public bool DestroyWithObject = false; + [Range(0,5)]public float BorderOffScreen = 0.01f; + [Range(1,50)]public float OffScreenSize = 10; + [CustomToggle("isHoofdPunt")] + public bool isHoofdPunt = false; + [Tooltip("Time before render/show item in minimap after instance")] + [Range(0,3)]public float RenderDelay = 0.3f; + public ItemEffect m_Effect = ItemEffect.None; + //Privates + private Image Graphic = null; + private RectTransform RectRoot; + private GameObject cacheItem = null; + private RectTransform CircleAreaRect = null; + private Vector3 position; + private bl_MiniMap MiniMap; + + /// + /// Get all required component in start + /// + void Start() + { + MiniMap = bl_MiniMapUtils.GetMiniMap(); + if (bl_MiniMap.MapUIRoot != null) + { + CreateIcon(); + } + else { Debug.Log("You need a MiniMap in scene for use MiniMap Items."); } + } + + /// + /// + /// + void CreateIcon() + { + //Instantiate UI in canvas + cacheItem = Instantiate(GraphicPrefab) as GameObject; + RectRoot = bl_MiniMapUtils.GetMiniMap().MMUIRoot; + //SetUp Icon UI + Graphic = cacheItem.GetComponent(); + if (Icon != null) { Graphic.sprite = Icon; Graphic.color = IconColor; } + cacheItem.transform.SetParent(RectRoot.transform, false); + Graphic.GetComponent().anchoredPosition = Vector2.zero; + cacheItem.GetComponent().interactable = isInteractable; + if (Target == null) { Target = this.GetComponent(); } + StartEffect(); + bl_IconItem ii = cacheItem.GetComponent(); + ii.DelayStart(RenderDelay); + ii.GetInfoItem(InfoItem); + if (ShowCircleArea) + { + CircleAreaRect = ii.SetCircleArea(CircleAreaRadius, CircleAreaColor); + } + } + + /// + /// + /// + void Update() + { + //If a component missing, return for avoid bugs. + if (Target == null) + return; + if (Graphic == null) + return; + + if (isHoofdPunt) + { + if (MiniMap.Target != null) + { + transform.position = MiniMap.Target.TransformPoint((MiniMap.Target.forward) * 100); + } + } + //Get the Rect of Target UI + RectTransform rt = Graphic.GetComponent(); + //Setting the modify position + Vector3 CorrectPosition = TargetPosition + OffSet; + //Convert the position of target in ViewPortPoint + Vector2 vp2 = bl_MiniMap.MiniMapCamera.WorldToViewportPoint(CorrectPosition); + //Calculate the position of target and convert into position of screen + position = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), + (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f)); + + Vector2 UnClampPosition = position; + //if show off screen + if (OffScreen) + { + //Calculate the max and min distance to move the UI + //this clamp in the RectRoot sizeDela for border + position.x = Mathf.Clamp(position.x, -((RectRoot.sizeDelta.x * 0.5f) - BorderOffScreen), ((RectRoot.sizeDelta.x * 0.5f) - BorderOffScreen)); + position.y = Mathf.Clamp(position.y, -((RectRoot.sizeDelta.y * 0.5f) - BorderOffScreen), ((RectRoot.sizeDelta.y * 0.5f) - BorderOffScreen)); + } + + //calculate the position of UI again, determine if off screen + //if off screen reduce the size + float size = Size; + //Use this (useCompassRotation when have a circle miniMap) + if (m_miniMap.useCompassRotation) + { + //Compass Rotation + Vector3 screenPos = Vector3.zero; + //Calculate difference + Vector3 forward = Target.position - m_miniMap.TargetPosition; + //Position of target from camera + Vector3 cameraRelativeDir = bl_MiniMap.MiniMapCamera.transform.InverseTransformDirection(forward); + //normalize values for screen fix + cameraRelativeDir.z = 0; + cameraRelativeDir = cameraRelativeDir.normalized / 2; + //Convert values to positive for calculate area OnScreen and OffScreen. + float posPositiveX = Mathf.Abs(position.x); + float relativePositiveX = Mathf.Abs((0.5f + (cameraRelativeDir.x * m_miniMap.CompassSize))); + //when target if offScreen clamp position in circle area. + if (posPositiveX >= relativePositiveX) + { + screenPos.x = 0.5f + (cameraRelativeDir.x * m_miniMap.CompassSize)/*/ Camera.main.aspect*/; + screenPos.y = 0.5f + (cameraRelativeDir.y * m_miniMap.CompassSize); + position = screenPos; + size = OffScreenSize; + } + else + { + size = Size; + } + } + else + { + if (position.x == (RectRoot.sizeDelta.x * 0.5f) - BorderOffScreen || position.y == (RectRoot.sizeDelta.y * 0.5f) - BorderOffScreen || + position.x == -(RectRoot.sizeDelta.x * 0.5f) - BorderOffScreen || -position.y == (RectRoot.sizeDelta.y * 0.5f) - BorderOffScreen) + { + size = OffScreenSize; + } + else + { + size = Size; + } + } + //Apply position to the UI (for follow) + rt.anchoredPosition = position; + if(CircleAreaRect != null) { CircleAreaRect.anchoredPosition = UnClampPosition; } + //Change size with smooth transition + float CorrectSize = size * MiniMap.IconMultiplier; + rt.sizeDelta = Vector2.Lerp(rt.sizeDelta, new Vector2(CorrectSize, CorrectSize), Time.deltaTime * 8); + + if (MiniMap.RotationAlwaysFront) + { + //with this the icon rotation always will be the same (for front) + Quaternion r = Quaternion.identity; + r.x = Target.rotation.x; + + rt.localRotation = r; + } + else + { + //with this the rotation icon will depend of target + Vector3 vre = MiniMap.transform.eulerAngles; + Vector3 re = Vector3.zero; + //Fix player rotation for apply to el icon. + re.z = ((-this.Target.rotation.eulerAngles.y) + vre.y); + + Quaternion q = Quaternion.Euler(re); + rt.rotation = q; + } + } + + /// + /// + /// + void StartEffect() + { + Animator a = Graphic.GetComponent(); + if (m_Effect == ItemEffect.Pulsing) + { + a.SetInteger("Type", 2); + } + else if (m_Effect == ItemEffect.Fade) + { + a.SetInteger("Type", 1); + } + } + + /// + /// When player or the target die,desactive,remove,etc.. + /// call this for remove the item UI from Map + /// for change to other icon and desactive in certain time + /// or destroy immediate + /// + /// + public void DestroyItem(bool inmediate) + { + if (Graphic == null) + { + Debug.Log("Graphic Item of " + this.name + " not exist in scene"); + return; + } + + if (DeathIcon == null || inmediate) + { + Graphic.GetComponent().DestroyIcon(inmediate); + } + else + { + Graphic.GetComponent().DestroyIcon(inmediate,DeathIcon); + } + } + + /// + /// + /// + /// + public void SetIcon(Sprite ico) + { + if(cacheItem == null) + { + Debug.LogWarning("You can't set a icon before create the item."); + return; + } + + cacheItem.GetComponent().SetIcon(ico); + } + + /// + /// Show a visible circle area in the minimap with this + /// item as center + /// + /// + /// + public void SetCircleArea(float radius, Color AreaColor) + { + CircleAreaRect = cacheItem.GetComponent().SetCircleArea(radius,AreaColor); + } + + /// + /// + /// + public void HideCircleArea() + { + cacheItem.GetComponent().HideCircleArea(); + CircleAreaRect = null; + } + + /// + /// Call this for hide item in miniMap + /// For show again just call "ShowItem()" + /// NOTE: For destroy item call "DestroyItem(bool immediate)" instant this. + /// + public void HideItem() + { + if (cacheItem != null) + { + cacheItem.SetActive(false); + } + else + { + Debug.Log("There is no item to disable."); + } + } + + /// + /// Call this for show again the item in miniMap when is hide + /// + public void ShowItem() + { + if (cacheItem != null) + { + cacheItem.SetActive(true); + cacheItem.GetComponent().SetVisibleAlpha(); + } + else + { + Debug.Log("There is no item to active."); + } + } + + /// + /// If you need destroy icon when this gameObject is destroy. + /// + void OnDestroy() + { + if (DestroyWithObject) + { + DestroyItem(true); + } + } + + /// + /// + /// + public Vector3 TargetPosition + { + get + { + if (Target == null) + { + return Vector3.zero; + } + + return new Vector3(Target.position.x, 0, Target.position.z); + } + } + + private bl_MiniMap _minimap = null; + private bl_MiniMap m_miniMap + { + get + { + if (_minimap == null) + { + _minimap = this.cacheItem.transform.root.GetComponentInChildren(); + } + return _minimap; + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMapItem.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMapItem.cs.meta new file mode 100644 index 00000000..f773bf71 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMapItem.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f131dd35d296fca4e90efc4ed717e48b +timeCreated: 1426641534 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_WorldSpace.cs b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_WorldSpace.cs new file mode 100644 index 00000000..f7aa0557 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_WorldSpace.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using System.Collections; + +public class bl_WorldSpace : MonoBehaviour { + + [Header("Use UI editor Tool for scale the wordSpace")] + public Color GizmoColor = new Color(1, 1, 1, 0.75f); + + /// + /// Debuging world space of map + /// + void OnDrawGizmosSelected() + { + RectTransform r = this.GetComponent(); + Vector3 v = r.sizeDelta; + Vector3 pivot = r.localPosition; + + Gizmos.color = GizmoColor; + Gizmos.DrawCube(pivot, new Vector3(v.x, 2, v.y)); + Gizmos.DrawWireCube(pivot, new Vector3(v.x, 2, v.y)); + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Core/bl_WorldSpace.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_WorldSpace.cs.meta new file mode 100644 index 00000000..36b96ffa --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Core/bl_WorldSpace.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b60da4642a8c785498401ca086e31683 +timeCreated: 1430328448 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal.meta new file mode 100644 index 00000000..e86a33da --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 14c36abb73e29474e96c47876072e663 +folderAsset: yes +timeCreated: 1522481490 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte.meta new file mode 100644 index 00000000..0ae0ece8 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 67f4f893f5ce7744aae381f81c863a2e +folderAsset: yes +timeCreated: 1522481491 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/CustomToggleAttribute.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/CustomToggleAttribute.cs new file mode 100644 index 00000000..9a80b8b7 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/CustomToggleAttribute.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +namespace UGUIMiniMap +{ + public class CustomToggleAttribute : PropertyAttribute + { + public readonly string title; + + + public CustomToggleAttribute() + { + this.title = ""; + } + + public CustomToggleAttribute(string _title) + { + this.title = _title; + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/CustomToggleAttribute.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/CustomToggleAttribute.cs.meta new file mode 100644 index 00000000..9b3b91f3 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/CustomToggleAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 76035076156ca224785f792835b4228a +timeCreated: 1449973107 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/InspectorButtonAttribute.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/InspectorButtonAttribute.cs new file mode 100644 index 00000000..4c253337 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/InspectorButtonAttribute.cs @@ -0,0 +1,61 @@ +using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif +using System.Reflection; + +/// +/// This attribute can only be applied to fields because its +/// associated PropertyDrawer only operates on fields (either +/// public or tagged with the [SerializeField] attribute) in +/// the target MonoBehaviour. +/// +namespace UGUIMiniMap +{ + [System.AttributeUsage(System.AttributeTargets.Field)] + public class InspectorButtonAttribute : PropertyAttribute + { + public static float kDefaultButtonWidth = 150; + + public readonly string MethodName; + + private float _buttonWidth = kDefaultButtonWidth; + public float ButtonWidth + { + get { return _buttonWidth; } + set { _buttonWidth = value; } + } + + public InspectorButtonAttribute(string MethodName) + { + this.MethodName = MethodName; + } + } + +#if UNITY_EDITOR + [CustomPropertyDrawer(typeof(InspectorButtonAttribute))] + public class InspectorButtonPropertyDrawer : PropertyDrawer + { + private MethodInfo _eventMethodInfo = null; + + public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label) + { + InspectorButtonAttribute inspectorButtonAttribute = (InspectorButtonAttribute)attribute; + Rect buttonRect = new Rect(position.x + (position.width - inspectorButtonAttribute.ButtonWidth) * 0.5f, position.y, inspectorButtonAttribute.ButtonWidth, position.height + 5); + if (GUI.Button(buttonRect, label.text)) + { + System.Type eventOwnerType = prop.serializedObject.targetObject.GetType(); + string eventName = inspectorButtonAttribute.MethodName; + + if (_eventMethodInfo == null) + _eventMethodInfo = eventOwnerType.GetMethod(eventName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + + if (_eventMethodInfo != null) + _eventMethodInfo.Invoke(prop.serializedObject.targetObject, null); + else + Debug.LogWarning(string.Format("InspectorButton: Unable to find method {0} in {1}", eventName, eventOwnerType)); + } + } + } +#endif +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/InspectorButtonAttribute.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/InspectorButtonAttribute.cs.meta new file mode 100644 index 00000000..258b2d7f --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/InspectorButtonAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5f6ab185c34f01d4888d38235e048256 +timeCreated: 1434910161 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/LayerMaskAttribute.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/LayerMaskAttribute.cs new file mode 100644 index 00000000..57660031 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/LayerMaskAttribute.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +namespace UGUIMiniMap +{ + public class LayerMaskAttribute : PropertyAttribute + { + public LayerMaskAttribute() + { + + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/LayerMaskAttribute.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/LayerMaskAttribute.cs.meta new file mode 100644 index 00000000..07c7c605 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/LayerMaskAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 56dfb9256714d754ab0dd7d2489c9f75 +timeCreated: 1449946163 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/SeparatorAttribute.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/SeparatorAttribute.cs new file mode 100644 index 00000000..5b57cb6d --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/SeparatorAttribute.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +namespace UGUIMiniMap +{ + public class SeparatorAttribute : PropertyAttribute + { + public readonly string title; + + + public SeparatorAttribute() + { + this.title = ""; + } + + public SeparatorAttribute(string _title) + { + this.title = _title; + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/SeparatorAttribute.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/SeparatorAttribute.cs.meta new file mode 100644 index 00000000..a2b381bb --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/SeparatorAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 053a2156ef426544cb7d1791726a64c8 +timeCreated: 1434985321 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor.meta new file mode 100644 index 00000000..b557507c --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 25c658eb036dc624db60a6dd45e84c84 +folderAsset: yes +timeCreated: 1522481491 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/CustomToggleDrawer.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/CustomToggleDrawer.cs new file mode 100644 index 00000000..cbeb6c00 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/CustomToggleDrawer.cs @@ -0,0 +1,16 @@ +using UnityEngine; +using UnityEditor; + +namespace UGUIMiniMap +{ + [CustomPropertyDrawer(typeof(CustomToggleAttribute))] + public class CustomToggleDrawer : PropertyDrawer + { + CustomToggleAttribute att { get { return ((CustomToggleAttribute)attribute); } } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + property.boolValue = EditorGUI.ToggleLeft(position, att.title, property.boolValue, EditorStyles.toolbarButton); + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/CustomToggleDrawer.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/CustomToggleDrawer.cs.meta new file mode 100644 index 00000000..f5083127 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/CustomToggleDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b0c7c9294abcd614b8ddfa49bb581b6c +timeCreated: 1449973179 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/LayerMaskDrawer.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/LayerMaskDrawer.cs new file mode 100644 index 00000000..71329611 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/LayerMaskDrawer.cs @@ -0,0 +1,14 @@ +using UnityEngine; +using UnityEditor; + +namespace UGUIMiniMap +{ + [CustomPropertyDrawer(typeof(LayerMaskAttribute))] + public class LayerMaskDrawer : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + property.intValue = EditorGUI.LayerField(position, new GUIContent(property.name, ""), property.intValue); + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/LayerMaskDrawer.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/LayerMaskDrawer.cs.meta new file mode 100644 index 00000000..72d62254 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/LayerMaskDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 45018d2d77b337f4d8f6d1563c522168 +timeCreated: 1449946311 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/SeparatorDrawer.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/SeparatorDrawer.cs new file mode 100644 index 00000000..215c4a50 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/SeparatorDrawer.cs @@ -0,0 +1,35 @@ +using UnityEditor; +using UnityEngine; + +namespace UGUIMiniMap +{ + [CustomPropertyDrawer(typeof(SeparatorAttribute))] + public class SeparatorDrawer : DecoratorDrawer + { + SeparatorAttribute separatorAttribute { get { return ((SeparatorAttribute)attribute); } } + + + public override void OnGUI(Rect _position) + { + if (separatorAttribute.title == "") + { + _position.height = 1; + _position.y += 19; + GUI.Box(_position, ""); + } + else + { + Vector2 textSize = GUI.skin.label.CalcSize(new GUIContent(separatorAttribute.title)); + textSize = textSize * 2; + _position.y += 19; + GUI.Box(new Rect(_position.xMin - 10, _position.yMin - 8.0f, _position.width + 15, 20), separatorAttribute.title, EditorStyles.toolbarButton); + + } + } + + public override float GetHeight() + { + return 41.0f; + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/SeparatorDrawer.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/SeparatorDrawer.cs.meta new file mode 100644 index 00000000..e24cdc71 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/SeparatorDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6cc23c278d61b244b9479221701f54e6 +timeCreated: 1434168653 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/bl_MiniMapHelperEditor.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/bl_MiniMapHelperEditor.cs new file mode 100644 index 00000000..674ee196 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/bl_MiniMapHelperEditor.cs @@ -0,0 +1,13 @@ +using UnityEngine; +using UnityEditor; + +public class bl_MiniMapHelperEditor : MonoBehaviour { + + [MenuItem("GameObject/UI/MiniMap/Item")] + public static void AddItem() + { + GameObject go = Selection.activeGameObject; + bl_MiniMapItem m = go.AddComponent(); + m.Target = go.transform; + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/bl_MiniMapHelperEditor.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/bl_MiniMapHelperEditor.cs.meta new file mode 100644 index 00000000..9c79e365 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/bl_MiniMapHelperEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: da89a93acd111fc45ab76ef8dbc16bd9 +timeCreated: 1438592783 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum.meta new file mode 100644 index 00000000..b56bef99 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ff0bf59cc343ddd4dbac3e9127f13060 +folderAsset: yes +timeCreated: 1522481491 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum/MMItemEffect.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum/MMItemEffect.cs new file mode 100644 index 00000000..5139b2ff --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum/MMItemEffect.cs @@ -0,0 +1,8 @@ +using UnityEngine; + +public enum ItemEffect +{ + Pulsing, + Fade, + None, +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum/MMItemEffect.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum/MMItemEffect.cs.meta new file mode 100644 index 00000000..3c88da1b --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Enum/MMItemEffect.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5bf85efccd7615244ab24366b77fb9ce +timeCreated: 1426728557 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct.meta new file mode 100644 index 00000000..88d7efe5 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: aa3d32ccc46cbd6459abcf30345482ff +folderAsset: yes +timeCreated: 1522481491 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct/bl_MMItemInfo.cs b/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct/bl_MMItemInfo.cs new file mode 100644 index 00000000..ddc8bba0 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct/bl_MMItemInfo.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +public class bl_MMItemInfo +{ + //Requiered + //Position where new item was instantiate + public Vector3 Position; + + //Optionals + //Leave null if not have target to follow(is static in instantiate position). + public Transform Target; + public float Size = 12; + public Color Color = new Color(1, 1, 1, 0.95f); + public bool Interactable = false; + public Sprite Sprite; + public ItemEffect Effect = ItemEffect.Fade; + + public bl_MMItemInfo(Vector3 position) + { + Position = position; + } + + public bl_MMItemInfo(Transform target) + { + Target = target; + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct/bl_MMItemInfo.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct/bl_MMItemInfo.cs.meta new file mode 100644 index 00000000..43ec3a18 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Internal/Struct/bl_MMItemInfo.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5a339ccf40458504185ea67dabaaa35e +timeCreated: 1438655584 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Util.meta b/Assets/UGUIMiniMap/Content/Scripts/Util.meta new file mode 100644 index 00000000..1cc8ec72 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Util.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ef76a48aafbf3d84892dc43568b2fed6 +folderAsset: yes +timeCreated: 1522481491 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Util/bl_MiniMapUtils.cs b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_MiniMapUtils.cs new file mode 100644 index 00000000..d8abaffd --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_MiniMapUtils.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +public static class bl_MiniMapUtils { + + + /// + /// + /// + /// + /// + /// + public static Vector3 CalculateMiniMapPosition(Vector3 viewPoint,RectTransform maxAnchor) + { + viewPoint = new Vector2((viewPoint.x * maxAnchor.sizeDelta.x) - (maxAnchor.sizeDelta.x * 0.5f), + (viewPoint.y * maxAnchor.sizeDelta.y) - (maxAnchor.sizeDelta.y * 0.5f)); + + return viewPoint; + } + + /// + /// + /// + /// + /// + public static bl_MiniMap GetMiniMap(int id = 0) + { + bl_MiniMap[] allmm = GameObject.FindObjectsOfType(); + return allmm[id]; + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Util/bl_MiniMapUtils.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_MiniMapUtils.cs.meta new file mode 100644 index 00000000..fa4f13d8 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_MiniMapUtils.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 79b598f058e3b1744bb7441958785682 +timeCreated: 1441732248 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs new file mode 100644 index 00000000..4aa4a846 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs @@ -0,0 +1,98 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace UGUIMiniMap +{ + [ExecuteInEditMode, RequireComponent(typeof(Camera))] + public class bl_SnapShot : MonoBehaviour + { + + /// + /// The width of the output snapshot in pixels (1 - 4096 px) + /// + public int resWidth = 2048; + /// + /// The height of the output snapshot in pixels (1 - 4096 px) + /// + public int resHeight = 2048; + /// + /// The applied MSAA, possible values are 1,2,4 nad 8 + /// + public int msaa = 1; + [Space(7)] + [InspectorButton("TakeSnapshot")] + public string m_TakeSnapShot = ""; + + private static string _folderPath = "/UGUIMiniMap/Content/Art/SnapShots/"; + public static string FolderPath { get { return bl_SnapShot._folderPath; } } + + private string SnapshotName(int width, int height) + { + string levelName = Application.loadedLevelName; + + //if in editor, we have to get the name through editor +#if UNITY_EDITOR + if (!Application.isPlaying) + { + string[] path = EditorApplication.currentScene.Split(char.Parse("/")); + string[] fileName = path[path.Length - 1].Split(char.Parse(".")); + levelName = fileName[0]; + } +#endif + + return string.Format(GetFullFolderPath() + "MapSnapshot_{0}_{1}x{2}_{3}.png", levelName, width, height, System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); + } + /// + /// + /// + /// + private string GetFullFolderPath() + { + return Application.dataPath + _folderPath; + } + + /// + /// Takes a map snapshot and saves it + /// + [ContextMenu("Take Snap Shot")] + public void TakeSnapshot() + { + //TODO fix +#if UNITY_EDITOR && !UNITY_WEBPLAYER + //setup rendertexture + RenderTexture rt = new RenderTexture(resWidth, resHeight, 24); + rt.antiAliasing = msaa; + rt.filterMode = FilterMode.Trilinear; + GetComponent().targetTexture = rt; + + //render the texture + Texture2D snapshot = new Texture2D(resWidth, resHeight, TextureFormat.RGB24, false); + GetComponent().Render(); + RenderTexture.active = rt; + snapshot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0); + GetComponent().targetTexture = null; + RenderTexture.active = null; + snapshot.alphaIsTransparency = true; + byte[] bytes = snapshot.EncodeToPNG(); + DestroyImmediate(rt); + DestroyImmediate(snapshot); + + //save to the file + if (!System.IO.Directory.Exists(GetFullFolderPath())) + { + Debug.LogError("File path: " + GetFullFolderPath() + " doesn't exist! Create it."); + return; + } + + string _fileName = SnapshotName(resWidth, resHeight); + System.IO.File.WriteAllBytes(_fileName, bytes); + Debug.Log(string.Format("Saved snapshot to: {0}", _fileName), this); + _fileName = ""; + AssetDatabase.Refresh(); +#endif + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs.meta b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs.meta new file mode 100644 index 00000000..03d92958 --- /dev/null +++ b/Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2b84b81c440fc0144894db9d9ff7fea7 +timeCreated: 1428954949 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Example.meta b/Assets/UGUIMiniMap/Example.meta new file mode 100644 index 00000000..0fbea2c7 --- /dev/null +++ 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MiniMap; + + void Start() + { + exampler = GetComponent(); + MiniMap = exampler.GetActiveMiniMap; + } + // Update is called once per frame + void Update() + { + if (MiniMap == null) + return; + + if (Input.GetButtonDown("Fire1")) + { + CreateItem(); + } + + if (Input.GetKeyDown(KeyCode.H)) + { + //you only need call like this when receive damage the player / target + MiniMap.DoHitEffect(); + } + } + + /// + /// Example of how create a item in run time without references + /// just need a position where you need instantiate + /// for sure are options for personalize the item + /// see full structure for options in bl_MMItemInfo.cs + /// + void CreateItem() + { + //This just a example of a position where instantiate the item + //in this example we will instantiate where input mouse is. + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit)) + { + Debug.DrawLine(ray.origin, hit.point, Color.red); + //in this part we create a new item info + //the most basic method is just send the (Vector3)position + bl_MMItemInfo info = new bl_MMItemInfo(hit.point); + //but you can customize this before send to create for eg: + //info.Color = Color.white; + //info.Size = 15; + //info.Sprite = CustomSpriteReference; + //se bl_MMItemInfo.cs for full options avaible. + + //Now send the info to the bl_MiniMap.cs reference for create it. + MiniMap.CreateNewItem(info); + //Done! + } + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Example/Scripts/bl_CreateItemExample.cs.meta b/Assets/UGUIMiniMap/Example/Scripts/bl_CreateItemExample.cs.meta new file mode 100644 index 00000000..111d3c54 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Scripts/bl_CreateItemExample.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 436ff9ccfd26a0f46aefa6f827988602 +timeCreated: 1438657379 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + 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Rotation = !Rotation; + Maps[MapID].GetComponentInChildren().RotationMap(Rotation); + + } + + public void SetIconMulti(float v) + { + CurrentMiniMap.IconMultiplier = v; + } + + public void SetGridSize(float v) + { + CurrentMiniMap.SetGridSize(v); + } + + public void SetGrid(bool v) + { + CurrentMiniMap.SetActiveGrid(v); + } + + public void SetDynamicRot(bool v) + { + CurrentMiniMap.SetMapRotation(v); + } + + public void ChangeMap(int i) + { + PlayerPrefs.SetInt("MMExampleMapID",i); + Application.LoadLevel(Application.loadedLevel); + } + + public bl_MiniMap GetActiveMiniMap + { + get + { + bl_MiniMap m = Maps[MapID].GetComponentInChildren(); + return m; + } + } +} \ No newline at end of file diff --git a/Assets/UGUIMiniMap/Example/Scripts/bl_MMExampleManager.cs.meta b/Assets/UGUIMiniMap/Example/Scripts/bl_MMExampleManager.cs.meta new file mode 100644 index 00000000..ce8d491d --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Scripts/bl_MMExampleManager.cs.meta @@ -0,0 +1,12 @@ 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There's usually no need to create your own from the separate scripts provided. Just drop the prefab into your scene and you're good to go. + + +The simplest way to get started with the First Person Character is to follow these steps: + +1) Start with a suitable scene. There ought to be enough flat ground to walk around on. + +2) Place the "FirstPersonCharacter" prefab in the scene. + +3) If present, delete the "Main Camera" that exists in new scenes by default. The First Person Character prefab contains its own camera, so you don't need the default camera, or any of the camera rigs to use it. + +The first-person character is made up of a few components acting together. The FirstPersonCharacter script provides the functionality of moving, strafing and jumping. 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+guid: 5e9e851c0e142814dac026a256ba2ac0 +NativeFormatImporter: + userData: + assetBundleName: diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts.meta b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts.meta new file mode 100644 index 00000000..0e435a5b --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c5e168544f6a5044ba9ec4ae4e205f2e +folderAsset: yes +timeCreated: 1522481491 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_FirstPersonController.cs b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_FirstPersonController.cs new file mode 100644 index 00000000..e3023728 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_FirstPersonController.cs @@ -0,0 +1,277 @@ +using System; +using UnityEngine; +using Random = UnityEngine.Random; + +namespace UGUIMiniMap +{ + [RequireComponent(typeof (CharacterController))] + [RequireComponent(typeof (AudioSource))] + public class bl_FirstPersonController : MonoBehaviour + { + [SerializeField]private bool is2D = false; + [SerializeField] private bool m_IsWalking; + [SerializeField] private float m_WalkSpeed; + [SerializeField] private float m_RunSpeed; + [SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten; + [SerializeField] private float m_JumpSpeed; + [SerializeField] private float m_StickToGroundForce; + [SerializeField] private float m_GravityMultiplier; + [SerializeField] private bl_MouseLook m_MouseLook; + [SerializeField] private bool m_UseFovKick; + [SerializeField] private bl_FOVKick m_FovKick = new bl_FOVKick(); + [SerializeField] private bool m_UseHeadBob; + [SerializeField] private bl_CurveControlledBob m_HeadBob = new bl_CurveControlledBob(); + [SerializeField] private bl_LerpControlledBob m_JumpBob = new bl_LerpControlledBob(); + [SerializeField] private float m_StepInterval; + [SerializeField] private AudioClip[] m_FootstepSounds; // an array of footstep sounds that will be randomly selected from. + [SerializeField] private AudioClip m_JumpSound; // the sound played when character leaves the ground. + [SerializeField] private AudioClip m_LandSound; // the sound played when character touches back on ground. + + private Camera m_Camera; + private bool m_Jump; + private float m_YRotation; + private Vector2 m_Input; + private Vector3 m_MoveDir = Vector3.zero; + private CharacterController m_CharacterController; + private CollisionFlags m_CollisionFlags; + private bool m_PreviouslyGrounded; + private Vector3 m_OriginalCameraPosition; + private float m_StepCycle; + private float m_NextStep; + private bool m_Jumping; + private AudioSource m_AudioSource; + + // Use this for initialization + private void Start() + { + m_CharacterController = GetComponent(); + m_Camera = Camera.main; + m_OriginalCameraPosition = m_Camera.transform.localPosition; + if (!is2D) + { + m_FovKick.Setup(m_Camera); + m_HeadBob.Setup(m_Camera, m_StepInterval); + } + m_StepCycle = 0f; + m_NextStep = m_StepCycle/2f; + m_Jumping = false; + m_AudioSource = GetComponent(); + if (!is2D) + { + m_MouseLook.Init(transform, m_Camera.transform); + } + } + + + // Update is called once per frame + private void Update() + { + if (!is2D) + { + RotateView(); + } + // the jump state needs to read here to make sure it is not missed + if (!m_Jump) + { + m_Jump = Input.GetKeyDown(KeyCode.Space); + } + + if (!m_PreviouslyGrounded && m_CharacterController.isGrounded) + { + StartCoroutine(m_JumpBob.DoBobCycle()); + PlayLandingSound(); + m_MoveDir.y = 0f; + m_Jumping = false; + } + if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded) + { + m_MoveDir.y = 0f; + } + + m_PreviouslyGrounded = m_CharacterController.isGrounded; + } + + + private void PlayLandingSound() + { + m_AudioSource.clip = m_LandSound; + m_AudioSource.Play(); + m_NextStep = m_StepCycle + .5f; + } + + + private void FixedUpdate() + { + float speed; + GetInput(out speed); + // always move along the camera forward as it is the direction that it being aimed at + Vector3 desiredMove = transform.forward*m_Input.y + transform.right*m_Input.x; + + // get a normal for the surface that is being touched to move along it + RaycastHit hitInfo; + Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out hitInfo, + m_CharacterController.height/2f); + desiredMove = Vector3.ProjectOnPlane(desiredMove, hitInfo.normal).normalized; + + m_MoveDir.x = desiredMove.x*speed; + if (!is2D) + { + m_MoveDir.z = desiredMove.z * speed; + } + + + if (m_CharacterController.isGrounded) + { + m_MoveDir.y = -m_StickToGroundForce; + + if (m_Jump) + { + m_MoveDir.y = m_JumpSpeed; + PlayJumpSound(); + m_Jump = false; + m_Jumping = true; + } + } + else + { + m_MoveDir += Physics.gravity*m_GravityMultiplier*Time.fixedDeltaTime; + } + m_CollisionFlags = m_CharacterController.Move(m_MoveDir*Time.fixedDeltaTime); + + ProgressStepCycle(speed); + UpdateCameraPosition(speed); + + } + + + private void PlayJumpSound() + { + m_AudioSource.clip = m_JumpSound; + m_AudioSource.Play(); + } + + + private void ProgressStepCycle(float speed) + { + if (m_CharacterController.velocity.sqrMagnitude > 0 && (m_Input.x != 0 || m_Input.y != 0)) + { + m_StepCycle += (m_CharacterController.velocity.magnitude + (speed*(m_IsWalking ? 1f : m_RunstepLenghten)))* + Time.fixedDeltaTime; + } + + if (!(m_StepCycle > m_NextStep)) + { + return; + } + + m_NextStep = m_StepCycle + m_StepInterval; + + PlayFootStepAudio(); + } + + + private void PlayFootStepAudio() + { + if (!m_CharacterController.isGrounded) + { + return; + } + // pick & play a random footstep sound from the array, + // excluding sound at index 0 + int n = Random.Range(1, m_FootstepSounds.Length); + m_AudioSource.clip = m_FootstepSounds[n]; + m_AudioSource.PlayOneShot(m_AudioSource.clip); + // move picked sound to index 0 so it's not picked next time + m_FootstepSounds[n] = m_FootstepSounds[0]; + m_FootstepSounds[0] = m_AudioSource.clip; + } + + + private void UpdateCameraPosition(float speed) + { + if (!is2D) + { + Vector3 newCameraPosition; + if (!m_UseHeadBob) + { + return; + } + if (m_CharacterController.velocity.magnitude > 0 && m_CharacterController.isGrounded) + { + m_Camera.transform.localPosition = + m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude + + (speed * (m_IsWalking ? 1f : m_RunstepLenghten))); + newCameraPosition = m_Camera.transform.localPosition; + newCameraPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset(); + } + else + { + newCameraPosition = m_Camera.transform.localPosition; + newCameraPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset(); + } + m_Camera.transform.localPosition = newCameraPosition; + } + else + { + Vector3 p = transform.position; + m_Camera.transform.localPosition = Vector3.Lerp(m_Camera.transform.localPosition, new Vector3(p.x, p.y, m_OriginalCameraPosition.z), Time.deltaTime * 7); + } + } + + + private void GetInput(out float speed) + { + // Read input + float horizontal = Input.GetAxis("Horizontal"); + float vertical = Input.GetAxis("Vertical"); + + bool waswalking = m_IsWalking; + +#if !MOBILE_INPUT + // On standalone builds, walk/run speed is modified by a key press. + // keep track of whether or not the character is walking or running + m_IsWalking = !Input.GetKey(KeyCode.LeftShift); +#endif + // set the desired speed to be walking or running + speed = m_IsWalking ? m_WalkSpeed : m_RunSpeed; + m_Input = new Vector2(horizontal, vertical); + + // normalize input if it exceeds 1 in combined length: + if (m_Input.sqrMagnitude > 1) + { + m_Input.Normalize(); + } + + // handle speed change to give an fov kick + // only if the player is going to a run, is running and the fovkick is to be used + if (m_IsWalking != waswalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0) + { + StopAllCoroutines(); + StartCoroutine(!m_IsWalking ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown()); + } + } + + + private void RotateView() + { + m_MouseLook.LookRotation (transform, m_Camera.transform); + } + + + private void OnControllerColliderHit(ControllerColliderHit hit) + { + Rigidbody body = hit.collider.attachedRigidbody; + //dont move the rigidbody if the character is on top of it + if (m_CollisionFlags == CollisionFlags.Below) + { + return; + } + + if (body == null || body.isKinematic) + { + return; + } + body.AddForceAtPosition(m_CharacterController.velocity*0.1f, hit.point, ForceMode.Impulse); + } + } +} diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_FirstPersonController.cs.meta b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_FirstPersonController.cs.meta new file mode 100644 index 00000000..437171c5 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_FirstPersonController.cs.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 05ec5cf00ca181d45a42ba1870e148c3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_MouseLook.cs b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_MouseLook.cs new file mode 100644 index 00000000..ff166ac5 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_MouseLook.cs @@ -0,0 +1,73 @@ +using System; +using UnityEngine; + + +namespace UGUIMiniMap +{ + [Serializable] + public class bl_MouseLook + { + public float XSensitivity = 2f; + public float YSensitivity = 2f; + public bool clampVerticalRotation = true; + public float MinimumX = -90F; + public float MaximumX = 90F; + public bool smooth; + public float smoothTime = 5f; + + + private Quaternion m_CharacterTargetRot; + private Quaternion m_CameraTargetRot; + + + public void Init(Transform character, Transform camera) + { + m_CharacterTargetRot = character.localRotation; + m_CameraTargetRot = camera.localRotation; + } + + + public void LookRotation(Transform character, Transform camera) + { + float yRot = Input.GetAxis("Mouse X") * XSensitivity; + float xRot = Input.GetAxis("Mouse Y") * YSensitivity; + + m_CharacterTargetRot *= Quaternion.Euler (0f, yRot, 0f); + m_CameraTargetRot *= Quaternion.Euler (-xRot, 0f, 0f); + + if(clampVerticalRotation) + m_CameraTargetRot = ClampRotationAroundXAxis (m_CameraTargetRot); + + if(smooth) + { + character.localRotation = Quaternion.Slerp (character.localRotation, m_CharacterTargetRot, + smoothTime * Time.deltaTime); + camera.localRotation = Quaternion.Slerp (camera.localRotation, m_CameraTargetRot, + smoothTime * Time.deltaTime); + } + else + { + character.localRotation = m_CharacterTargetRot; + camera.localRotation = m_CameraTargetRot; + } + } + + + Quaternion ClampRotationAroundXAxis(Quaternion q) + { + q.x /= q.w; + q.y /= q.w; + q.z /= q.w; + q.w = 1.0f; + + float angleX = 2.0f * Mathf.Rad2Deg * Mathf.Atan (q.x); + + angleX = Mathf.Clamp (angleX, MinimumX, MaximumX); + + q.x = Mathf.Tan (0.5f * Mathf.Deg2Rad * angleX); + + return q; + } + + } +} diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_MouseLook.cs.meta b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_MouseLook.cs.meta new file mode 100644 index 00000000..2e6a76f5 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Characters/FirstPersonCharacter/Scripts/bl_MouseLook.cs.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 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b/Assets/UGUIMiniMap/Example/Standard Assets/Utility.meta new file mode 100644 index 00000000..2f051a47 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Utility.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d08b1b423e4319743b71848e1d5b8e1b +folderAsset: yes +timeCreated: 1522481490 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_CurveControlledBob.cs b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_CurveControlledBob.cs new file mode 100644 index 00000000..71b8fac1 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_CurveControlledBob.cs @@ -0,0 +1,54 @@ +using System; +using UnityEngine; + + +namespace UGUIMiniMap +{ + [Serializable] + public class bl_CurveControlledBob + { + public float HorizontalBobRange = 0.33f; + public float VerticalBobRange = 0.33f; + public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f), + new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), + new Keyframe(2f, 0f)); // sin curve for head bob + public float VerticaltoHorizontalRatio = 1f; + + private float m_CyclePositionX; + private float m_CyclePositionY; + private float m_BobBaseInterval; + private Vector3 m_OriginalCameraPosition; + private float m_Time; + + + public void Setup(Camera camera, float bobBaseInterval) + { + m_BobBaseInterval = bobBaseInterval; + m_OriginalCameraPosition = camera.transform.localPosition; + + // get the length of the curve in time + m_Time = Bobcurve[Bobcurve.length - 1].time; + } + + + public Vector3 DoHeadBob(float speed) + { + float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX)*HorizontalBobRange); + float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY)*VerticalBobRange); + + m_CyclePositionX += (speed*Time.deltaTime)/m_BobBaseInterval; + m_CyclePositionY += ((speed*Time.deltaTime)/m_BobBaseInterval)*VerticaltoHorizontalRatio; + + if (m_CyclePositionX > m_Time) + { + m_CyclePositionX = m_CyclePositionX - m_Time; + } + if (m_CyclePositionY > m_Time) + { + m_CyclePositionY = m_CyclePositionY - m_Time; + } + + return new Vector3(xPos, yPos, 0f); + } + } +} diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_CurveControlledBob.cs.meta b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_CurveControlledBob.cs.meta new file mode 100644 index 00000000..3b9374f3 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_CurveControlledBob.cs.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 492f54f4accf00440828ffcb9e4fcc19 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_FOVKick.cs b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_FOVKick.cs new file mode 100644 index 00000000..504d1bdc --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_FOVKick.cs @@ -0,0 +1,73 @@ +using System; +using System.Collections; +using UnityEngine; + +namespace UGUIMiniMap +{ + [Serializable] + public class bl_FOVKick + { + public Camera Camera; // optional camera setup, if null the main camera will be used + [HideInInspector] public float originalFov; // the original fov + public float FOVIncrease = 3f; // the amount the field of view increases when going into a run + public float TimeToIncrease = 1f; // the amount of time the field of view will increase over + public float TimeToDecrease = 1f; // the amount of time the field of view will take to return to its original size + public AnimationCurve IncreaseCurve; + + + public void Setup(Camera camera) + { + CheckStatus(camera); + + Camera = camera; + originalFov = camera.fieldOfView; + } + + + private void CheckStatus(Camera camera) + { + if (camera == null) + { + throw new Exception("FOVKick camera is null, please supply the camera to the constructor"); + } + + if (IncreaseCurve == null) + { + throw new Exception( + "FOVKick Increase curve is null, please define the curve for the field of view kicks"); + } + } + + + public void ChangeCamera(Camera camera) + { + Camera = camera; + } + + + public IEnumerator FOVKickUp() + { + float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease); + while (t < TimeToIncrease) + { + Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToIncrease)*FOVIncrease); + t += Time.deltaTime; + yield return new WaitForEndOfFrame(); + } + } + + + public IEnumerator FOVKickDown() + { + float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease); + while (t > 0) + { + Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToDecrease)*FOVIncrease); + t -= Time.deltaTime; + yield return new WaitForEndOfFrame(); + } + //make sure that fov returns to the original size + Camera.fieldOfView = originalFov; + } + } +} diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_FOVKick.cs.meta b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_FOVKick.cs.meta new file mode 100644 index 00000000..50d5df62 --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_FOVKick.cs.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6045a93fb05b9c74884821030da2c46c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_LerpControlledBob.cs b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_LerpControlledBob.cs new file mode 100644 index 00000000..2147e6df --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_LerpControlledBob.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections; +using UnityEngine; + +namespace UGUIMiniMap +{ + [Serializable] + public class bl_LerpControlledBob + { + public float BobDuration; + public float BobAmount; + + private float m_Offset = 0f; + + + // provides the offset that can be used + public float Offset() + { + return m_Offset; + } + + + public IEnumerator DoBobCycle() + { + // make the camera move down slightly + float t = 0f; + while (t < BobDuration) + { + m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration); + t += Time.deltaTime; + yield return new WaitForFixedUpdate(); + } + + // make it move back to neutral + t = 0f; + while (t < BobDuration) + { + m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration); + t += Time.deltaTime; + yield return new WaitForFixedUpdate(); + } + m_Offset = 0f; + } + } +} diff --git a/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_LerpControlledBob.cs.meta b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_LerpControlledBob.cs.meta new file mode 100644 index 00000000..5321d93d --- /dev/null +++ b/Assets/UGUIMiniMap/Example/Standard Assets/Utility/bl_LerpControlledBob.cs.meta @@ -0,0 +1,9 @@ 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