using UnityEngine; namespace LegendaryCavesAndDungeons { [ExecuteInEditMode] public class LODGroupOverride : MonoBehaviour { public float lodSize = 1.0f; public Vector3 localReference = Vector3.zero; void OnStart() { GetComponent().size = lodSize; GetComponent().localReferencePoint = localReference; } #if UNITY_EDITOR void Update() { if( GetComponent().size != lodSize ) GetComponent().size = lodSize; if( GetComponent().localReferencePoint != localReference ) GetComponent().localReferencePoint = localReference; } #endif } }