using System.Collections; using System.Collections.Generic; using UnityEngine; using PixelCrushers; using UnityEngine.Events; public class TriggerEventHelper : MonoBehaviour { public UnityEvent onTriggerEnterEvent; public void OnTriggerEnterCalled() { onTriggerEnterEvent?.Invoke(); ActivatorManager.Instance.TimeLineEvents.Add(onTriggerEnterEvent); } public UnityEvent onTriggerExitEvent; public void OnTriggerExitCalled() { onTriggerExitEvent?.Invoke(); } }