DOTweenEditor
    
    
        
            
            Contains compatibility methods taken from DemiEditor (for when DOTween is without it)
            
        
        
            
            Starts the update loop of tween in the editor. Has no effect during playMode.
            
            Eventual callback to call after every update
        
        
            
            Stops the update loop and clears the onPreviewUpdated callback.
            
            If TRUE also resets the tweened objects to their original state.
            Note that this works by calling Rewind on all tweens, so it will work correctly
            only if you have a single tween type per object and it wasn't killed
            If TRUE also kills any cached tween
        
        
            
            Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
            
            The tween to ready
            If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)
            If TRUE prevents the tween from being auto-killed at completion
            If TRUE starts playing the tween immediately
        
        
            Full major version + first minor version (ex: 2018.1f)
        
        
            Major version
        
        
            First minor version (ex: in 2018.1 it would be 1)
        
        
            
            Checks that the given editor texture use the correct import settings,
            and applies them if they're incorrect.
            
        
        
            
            Returns TRUE if setup is required
            
        
        
            
            Returns TRUE if the file/directory at the given path exists.
            
            Path, relative to Unity's project folder
            
        
        
            
            Converts the given project-relative path to a full path,
            with backward (\) slashes).
            
        
        
            
            Converts the given full path to a path usable with AssetDatabase methods
            (relative to Unity's project folder, and with the correct Unity forward (/) slashes).
            
        
        
            
            Connects to a  asset.
            If the asset already exists at the given path, loads it and returns it.
            Otherwise, either returns NULL or automatically creates it before loading and returning it
            (depending on the given parameters).
            
            Asset type
            File path (relative to Unity's project folder)
            If TRUE and the requested asset doesn't exist, forces its creation
        
        
            
            Full path for the given loaded assembly, assembly file included
            
        
        
            
            Adds the given global define if it's not already present
            
        
        
            
            Removes the given global define if it's present
            
        
        
            
            Returns TRUE if the given global define is present in all the 
            or only in the given , depending on passed parameters.
            
            
            to use. Leave NULL to check in all of them.
        
        
            
            Not used as menu item anymore, but as a utiity function
            
        
        
            Full major version + first minor version (ex: 2018.1f)
        
        
            Major version
        
        
            First minor version (ex: in 2018.1 it would be 1)