using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Polyart { public class TestInteractable : Interactable_Dreamscape { public override void OnFocus() { print("Looking at " + gameObject.name); } public override void OnInteract() { print("Interacted with " + gameObject.name); } public override void OnLoseFocus() { print("Stopped Looking at " + gameObject.name); } } }